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Alignment - Action As Intent
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<blockquote data-quote="Hypersmurf" data-source="post: 3613634" data-attributes="member: 1656"><p>But lying isn't described as an evil act in the Paladin text; it's separated out as an example of not acting with honour.</p><p></p><p>Any evil act? Zap, tan cloak. Violating the code? Only if it's a <em>gross</em> violation. And a small lie to prevent a world-shattering catastrophe strikes me as a technical and minor violation, not a gross one.</p><p></p><p></p><p></p><p>That makes sense to me.</p><p></p><p>There's a game we play occasionally, with the players divided into three kingdoms. A 'kill' results in the defeated player joining the victor's kingdom. The expectation is that a player will always be fervently loyal to the kingdom whose uniform he is wearing at this moment - when he is in service to Koguryo, he wants nothing more than a glorious Koguryo victory. If he is converted to Silla, then he will fight those vile Koguryo dogs with all of his strength. (It's considered in extremely poor taste for him to go to the nearest Koguryo warrior and say "Quick, kill me so I can come back!")</p><p></p><p>If someone has a good alignment, their attitude and outlook are those of a good person. They find evil distasteful.</p><p></p><p>If someone has an evil alignment, their attitude and outlook are those of a good person. They see good as weak and pathetic.</p><p></p><p>If I take an evil person, and convert their alignment to good... they will find evil distasteful. They won't <em>want</em> to change back. It may be that they'll gradually make their way back there via the slippery slope, but in the absence of some vast horizon-altering upheaval (like the initial conversion, for example!), it won't be immediate.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3613634, member: 1656"] But lying isn't described as an evil act in the Paladin text; it's separated out as an example of not acting with honour. Any evil act? Zap, tan cloak. Violating the code? Only if it's a [i]gross[/i] violation. And a small lie to prevent a world-shattering catastrophe strikes me as a technical and minor violation, not a gross one. That makes sense to me. There's a game we play occasionally, with the players divided into three kingdoms. A 'kill' results in the defeated player joining the victor's kingdom. The expectation is that a player will always be fervently loyal to the kingdom whose uniform he is wearing at this moment - when he is in service to Koguryo, he wants nothing more than a glorious Koguryo victory. If he is converted to Silla, then he will fight those vile Koguryo dogs with all of his strength. (It's considered in extremely poor taste for him to go to the nearest Koguryo warrior and say "Quick, kill me so I can come back!") If someone has a good alignment, their attitude and outlook are those of a good person. They find evil distasteful. If someone has an evil alignment, their attitude and outlook are those of a good person. They see good as weak and pathetic. If I take an evil person, and convert their alignment to good... they will find evil distasteful. They won't [i]want[/i] to change back. It may be that they'll gradually make their way back there via the slippery slope, but in the absence of some vast horizon-altering upheaval (like the initial conversion, for example!), it won't be immediate. -Hyp. [/QUOTE]
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