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Alignment alternatives for non-fantasy settings
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<blockquote data-quote="Fragsie" data-source="post: 6733530" data-attributes="member: 83065"><p>Hey everyone, a while back in the development of my homebrew sci-fantasy setting I hit the little conundrum of what to do with alignment, specifically whether it had a place in my setting or not. Then when I decided that it did, how to go about implementing it, and what it should say about a character.</p><p></p><p>The decision that I definitely did want alignment in Spirit probably had a lot to do with the 'fantasy' part of the sci-fantasy setting. The game postulates that after exposure to certain ancient alien artefacts, an intelligent species observes that true belief begins to have markable effect upon reality (i.e. divine magic) and believers are able to realise their prayers upon the physical world in ways that science is unable to fully explain. This happens on a backdrop of an intergalactic community that spans roughly a quarter of the milky way, a feat achievable through the advancement of technology and logic; almost diametrically opposed to the sudden realisation that 'Gods' <em>could </em>be real and give their faithful powers beyond the realms of physics! These two ideals almost feel like they serve a similar cultural influence upon a race or individual as Law and Chaos would in a fantasy setting.</p><p></p><p>This got me thinking about what could replace Good and Evil... Such blanket assumptions of pure morality don't really have a place in a good sci-fi setting (IMHO) where questions of morality should be at the forefront, and more often than not looking at how morality itself is different from culture to culture. What is viewed as 'Evil' by one alien species could seem 'Good' to another. So I thought instead about the reasons and ways in which a species could have advanced enough to set out into the stars, was it because they have decimated their homeworld's resources and need more to fuel their ever growing technology. Or was it after they had developed beyond the need for limited fossil fuels and harmonised with their planet before looking curiously outward. </p><p></p><p>In the end I have ended up with an alignment system that goes from Technology to Ecology and from Faith to Logic. So a Celebrant or Zealot (cleric or divine warlock) that follows a nature based religion would have an Eco-Faith alignment, whereas an Machina Augmented (warrior type who uses cybernetic implants and nanobots) would most likely have a Tech-Logic alignment.</p><p></p><p></p><p></p><p>I did have a toy about with other systems of alignment such as the sliding scales of virtues/vices used in Pendragon, but decided against that in the end because i didn't want to make my setting too clunky for the players to upkeep.</p><p></p><p>Have any of you out there made your own alignment systems, or come across alternatives that you feel are superior to D&D's cross axis system?</p></blockquote><p></p>
[QUOTE="Fragsie, post: 6733530, member: 83065"] Hey everyone, a while back in the development of my homebrew sci-fantasy setting I hit the little conundrum of what to do with alignment, specifically whether it had a place in my setting or not. Then when I decided that it did, how to go about implementing it, and what it should say about a character. The decision that I definitely did want alignment in Spirit probably had a lot to do with the 'fantasy' part of the sci-fantasy setting. The game postulates that after exposure to certain ancient alien artefacts, an intelligent species observes that true belief begins to have markable effect upon reality (i.e. divine magic) and believers are able to realise their prayers upon the physical world in ways that science is unable to fully explain. This happens on a backdrop of an intergalactic community that spans roughly a quarter of the milky way, a feat achievable through the advancement of technology and logic; almost diametrically opposed to the sudden realisation that 'Gods' [I]could [/I]be real and give their faithful powers beyond the realms of physics! These two ideals almost feel like they serve a similar cultural influence upon a race or individual as Law and Chaos would in a fantasy setting. This got me thinking about what could replace Good and Evil... Such blanket assumptions of pure morality don't really have a place in a good sci-fi setting (IMHO) where questions of morality should be at the forefront, and more often than not looking at how morality itself is different from culture to culture. What is viewed as 'Evil' by one alien species could seem 'Good' to another. So I thought instead about the reasons and ways in which a species could have advanced enough to set out into the stars, was it because they have decimated their homeworld's resources and need more to fuel their ever growing technology. Or was it after they had developed beyond the need for limited fossil fuels and harmonised with their planet before looking curiously outward. In the end I have ended up with an alignment system that goes from Technology to Ecology and from Faith to Logic. So a Celebrant or Zealot (cleric or divine warlock) that follows a nature based religion would have an Eco-Faith alignment, whereas an Machina Augmented (warrior type who uses cybernetic implants and nanobots) would most likely have a Tech-Logic alignment. I did have a toy about with other systems of alignment such as the sliding scales of virtues/vices used in Pendragon, but decided against that in the end because i didn't want to make my setting too clunky for the players to upkeep. Have any of you out there made your own alignment systems, or come across alternatives that you feel are superior to D&D's cross axis system? [/QUOTE]
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