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Alignment alternatives for non-fantasy settings
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<blockquote data-quote="Fragsie" data-source="post: 6735698" data-attributes="member: 83065"><p>First of all, thank you for an awesome, in depth response. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>I can see how there could be overlap, but I don't think it's too big of a deal because that overlap disappears if you use an opposite alignment. On explanation of good-evil and chaos-law, an newbie d&d player could say the same about chaos and evil until you go into more depth.</p><p></p><p>As for your examples; I can see where you're coming from, but you've come to that conclusion without much knowledge of the setting. There are religions out there that wholeheartedly support the use of technology; religions and cults on an interstellar scale could have their churches or temples in cyberspace, hosting massive congregations from all over the galaxy. There could also be religions that worship A.I.s or that seek to glimpse a peek of the divine through the use of technology (e.g. building a gateway to heaven), or advancement to a higher state through technological means (e.g. uploading ones conciousness to the Grid), there are even religions that worship machine-gods like the techpriests of Mars in WH40k. All of these examples would be reasons to have a Tech-Faith alignment.</p><p></p><p>As for Eco-Logic, i think the most obvious example here would be a doctor or xenobiologist, or in fact any character with an interest in natural sciences. Also a character that has strong ecological views need not be religious, they may have (quite rightly) come to the logical conclusion that too much interference with a planet's ecology can greatly impact the development and even survival of it's flora and fauna, this alignment would be upheld by most starfleet officers in Star Trek's Federation (in principle at least). There is a character in the game I'm currently running who is an Augmented (Splicer) with an Eco-Logic alignment; he regularly undergoes gene-therapies and other genetic shenanigans in order to enhance his body and mind, he views this as the next logical step in evolution - taking control of ones own biology.</p><p></p><p></p><p></p><p>You're spot on with this, there are indeed many in the galaxy that believe that this 'magic' is simply a new field of science that has only just begun to be explored, but it has also meant that purporters of religions can be much more persuasive when they can cast 'spells'</p><p></p><p>I should probably give a little explanation for the so-called artifacts:</p><p>[sblock=SSA's]</p><p>[ATTACH]71266[/ATTACH]</p><p>Any species that ventures out into the galaxy will eventually come across a sub-space intersection artefact; what most people know as a Monolith. These mysterious massive spheres defy explanation; their surfaces are impenetrable by any sensors and seem to be invulnerable to any damage. Bafflingly they produce no gravity well and are similarly unaffected by external gravity fields. Although their workings are inexplicable, their functions (some of them at least) are known:</p><p></p><p>* Together they form a vast galactic subspace network, huge amounts of data can transmit near-instantly from one Monolith to another anywhere in the galaxy. </p><p>* They are static points in space relative to one another; there is no drift between them (though there is stella drift between them and nearby stars) and any external attempts to change their position have failed. This means that they can be used as a constant in the calculations necessary for safe warp travel without the skills of a Navigator (psion). There is a correlation between a species' speed of expansion and dominance of local space and the proximity of an SSA to their homeworld.</p><p>* There is a chronological link; albeit unexplained, between a species' first contact with an SSA and the emergence of Unknown Inferred Causation Disruption (UICD) or 'divine magic', within their population.</p><p></p><p>Despite the lack of knowledge concerning these artfacts, any species can see the advantage they offer.</p><p></p><p>Over the last millennia hundreds of races have utilised the Monoliths; integrating their planetary networks into the sub-space Grid they maintain, creating a galactic super-speed internet. [/sblock]</p><p></p><p></p><p></p><p>Your suggestion definitely has merit, though I feel it has a much bigger scope than perhaps would actually impact an individual character's choices and decisions regularly. But I see it working on a planetary or empire-wide scale, you've inspired me to perhaps create another or more complex alignment system for use in describing organisations within the setting using Expansion-Preservation. The initial description I gave for the Tech-Eco divide was perhaps a bit simple, and only one example of how it could be used, do you still feel the same after my further insights to the setting?</p></blockquote><p></p>
[QUOTE="Fragsie, post: 6735698, member: 83065"] First of all, thank you for an awesome, in depth response. :p I can see how there could be overlap, but I don't think it's too big of a deal because that overlap disappears if you use an opposite alignment. On explanation of good-evil and chaos-law, an newbie d&d player could say the same about chaos and evil until you go into more depth. As for your examples; I can see where you're coming from, but you've come to that conclusion without much knowledge of the setting. There are religions out there that wholeheartedly support the use of technology; religions and cults on an interstellar scale could have their churches or temples in cyberspace, hosting massive congregations from all over the galaxy. There could also be religions that worship A.I.s or that seek to glimpse a peek of the divine through the use of technology (e.g. building a gateway to heaven), or advancement to a higher state through technological means (e.g. uploading ones conciousness to the Grid), there are even religions that worship machine-gods like the techpriests of Mars in WH40k. All of these examples would be reasons to have a Tech-Faith alignment. As for Eco-Logic, i think the most obvious example here would be a doctor or xenobiologist, or in fact any character with an interest in natural sciences. Also a character that has strong ecological views need not be religious, they may have (quite rightly) come to the logical conclusion that too much interference with a planet's ecology can greatly impact the development and even survival of it's flora and fauna, this alignment would be upheld by most starfleet officers in Star Trek's Federation (in principle at least). There is a character in the game I'm currently running who is an Augmented (Splicer) with an Eco-Logic alignment; he regularly undergoes gene-therapies and other genetic shenanigans in order to enhance his body and mind, he views this as the next logical step in evolution - taking control of ones own biology. You're spot on with this, there are indeed many in the galaxy that believe that this 'magic' is simply a new field of science that has only just begun to be explored, but it has also meant that purporters of religions can be much more persuasive when they can cast 'spells' I should probably give a little explanation for the so-called artifacts: [sblock=SSA's] [ATTACH=CONFIG]71266._xfImport[/ATTACH] Any species that ventures out into the galaxy will eventually come across a sub-space intersection artefact; what most people know as a Monolith. These mysterious massive spheres defy explanation; their surfaces are impenetrable by any sensors and seem to be invulnerable to any damage. Bafflingly they produce no gravity well and are similarly unaffected by external gravity fields. Although their workings are inexplicable, their functions (some of them at least) are known: * Together they form a vast galactic subspace network, huge amounts of data can transmit near-instantly from one Monolith to another anywhere in the galaxy. * They are static points in space relative to one another; there is no drift between them (though there is stella drift between them and nearby stars) and any external attempts to change their position have failed. This means that they can be used as a constant in the calculations necessary for safe warp travel without the skills of a Navigator (psion). There is a correlation between a species' speed of expansion and dominance of local space and the proximity of an SSA to their homeworld. * There is a chronological link; albeit unexplained, between a species' first contact with an SSA and the emergence of Unknown Inferred Causation Disruption (UICD) or 'divine magic', within their population. Despite the lack of knowledge concerning these artfacts, any species can see the advantage they offer. Over the last millennia hundreds of races have utilised the Monoliths; integrating their planetary networks into the sub-space Grid they maintain, creating a galactic super-speed internet. [/sblock] Your suggestion definitely has merit, though I feel it has a much bigger scope than perhaps would actually impact an individual character's choices and decisions regularly. But I see it working on a planetary or empire-wide scale, you've inspired me to perhaps create another or more complex alignment system for use in describing organisations within the setting using Expansion-Preservation. The initial description I gave for the Tech-Eco divide was perhaps a bit simple, and only one example of how it could be used, do you still feel the same after my further insights to the setting? [/QUOTE]
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