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<blockquote data-quote="Fragsie" data-source="post: 6749598" data-attributes="member: 83065"><p>Hey, sorry I took so long to reply to this.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> aww shucks!</p><p></p><p></p><p></p><p>I get that, and I'm not against rethinking the terminology, I've hit snags so far where I've wanted to use 'tech' or 'technology' elsewhere in the setting but have avoided doing so in order to avoid confusing things with alignment. But at the same time I need whatever word I use to be an easily understood concept from just that one word, and not have players having to read up on exactly what is meant by that alignment option.</p><p></p><p></p><p></p><p>Granted; biotech is still tech, though this setting is set in the far future, and I feel that many cultures could have advanced through stages of industrial technology to get to a point where they could then eschew those techs in favour of more 'greener' options that become available. The alignment needs to state the characters current views and outlook rather than look at the history of what made those views viable.</p><p></p><p></p><p></p><p>I have, but a lot of this setting was created before the release of those games, I would say that it's more influenced by Babylon 5 with a smattering of final fantasy.</p><p></p><p></p><p></p><p>This is cool, but i wonder how many players would still make this choice being influenced by the 'political' sound of those words (again it comes down to terminology), especially here in the UK where 'the Conservatives' are one of our two main political parties.</p><p></p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Aesthetic is probably what most draws people into a setting, so that is a massive compliment.</p><p></p><p></p><p></p><p>Nature is almost an exact fit, but I worry that we're duplicating the concept with the Nature skill. Artifice still doesn't sit right with me though. There are alien psions in the setting that use their powers to influence the growth of stone/crystal/plants etc into functioal buildings and such. In fact the species' capital on the homeworld is almost exclusively constructed in this way; including massive space port, temples and palaces, how is this not 'artifice'?</p></blockquote><p></p>
[QUOTE="Fragsie, post: 6749598, member: 83065"] Hey, sorry I took so long to reply to this. ;) :blush: aww shucks! I get that, and I'm not against rethinking the terminology, I've hit snags so far where I've wanted to use 'tech' or 'technology' elsewhere in the setting but have avoided doing so in order to avoid confusing things with alignment. But at the same time I need whatever word I use to be an easily understood concept from just that one word, and not have players having to read up on exactly what is meant by that alignment option. Granted; biotech is still tech, though this setting is set in the far future, and I feel that many cultures could have advanced through stages of industrial technology to get to a point where they could then eschew those techs in favour of more 'greener' options that become available. The alignment needs to state the characters current views and outlook rather than look at the history of what made those views viable. I have, but a lot of this setting was created before the release of those games, I would say that it's more influenced by Babylon 5 with a smattering of final fantasy. This is cool, but i wonder how many players would still make this choice being influenced by the 'political' sound of those words (again it comes down to terminology), especially here in the UK where 'the Conservatives' are one of our two main political parties. Thanks :). Aesthetic is probably what most draws people into a setting, so that is a massive compliment. Nature is almost an exact fit, but I worry that we're duplicating the concept with the Nature skill. Artifice still doesn't sit right with me though. There are alien psions in the setting that use their powers to influence the growth of stone/crystal/plants etc into functioal buildings and such. In fact the species' capital on the homeworld is almost exclusively constructed in this way; including massive space port, temples and palaces, how is this not 'artifice'? [/QUOTE]
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