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<blockquote data-quote="carpedavid" data-source="post: 695510" data-attributes="member: 6971"><p><strong>The opposite direction...</strong></p><p></p><p>I've actually gone the opposite direction in my campaign and removed alignment entirely. I still make use of it as a role-playing tool, but I've removed the concept of law, chaos, good, and evil as actual cosmic forces.</p><p></p><p>As might be expected, this has required some retooling of game mechanics: For example, paladins don't have to be good, but they do have to follow a strict code of conduct. They have a <em>detect enemy</em> ability instead of a <em>detect evil</em> ability, and a general <em>smite</em> ability instead of <em>smite evil</em>.</p><p></p><p>All of the <em>Protection from Evil/Good/Law/Chaos</em> spells have changed into a general <em>Protection</em> spell, and divinations that detect alignment simply don't exist.</p><p></p><p>I've even gone so far as to construct my cosmology without any direct references to Good (big G) and Evil (big E). So there are no "devils" that are pure evil or "angels" that are pure good. Just a lot of creatures trying to further their own agendas. It just so happens that one of those agendas happens to be condusive to the growth of civilization and an increase in the quality of life for intelligent species, and is therefore regarded as good (little g) by the civilized world, with the competing agendas regarded as bad (little b).</p><p></p><p>At any rate, the religions on the world certianly do have their own versions of morality, but they do not have a specific in-game effect that I'm interested in tracking.</p></blockquote><p></p>
[QUOTE="carpedavid, post: 695510, member: 6971"] [b]The opposite direction...[/b] I've actually gone the opposite direction in my campaign and removed alignment entirely. I still make use of it as a role-playing tool, but I've removed the concept of law, chaos, good, and evil as actual cosmic forces. As might be expected, this has required some retooling of game mechanics: For example, paladins don't have to be good, but they do have to follow a strict code of conduct. They have a [i]detect enemy[/i] ability instead of a [i]detect evil[/i] ability, and a general [i]smite[/i] ability instead of [i]smite evil[/i]. All of the [i]Protection from Evil/Good/Law/Chaos[/i] spells have changed into a general [i]Protection[/i] spell, and divinations that detect alignment simply don't exist. I've even gone so far as to construct my cosmology without any direct references to Good (big G) and Evil (big E). So there are no "devils" that are pure evil or "angels" that are pure good. Just a lot of creatures trying to further their own agendas. It just so happens that one of those agendas happens to be condusive to the growth of civilization and an increase in the quality of life for intelligent species, and is therefore regarded as good (little g) by the civilized world, with the competing agendas regarded as bad (little b). At any rate, the religions on the world certianly do have their own versions of morality, but they do not have a specific in-game effect that I'm interested in tracking. [/QUOTE]
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