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Alignment and a Prisoner...
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<blockquote data-quote="Umbran" data-source="post: 1173614" data-attributes="member: 177"><p>Yes, it will also be less interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The "have her fight for her life" is a bit odd. As I understand it, "trial by combat" in the real world was based on the idea that a god or gods would be presiding over the match, and that the person who won would be the one in the right. Unless your game world has a similar concept, there is no "justice" to such a combat. </p><p></p><p>Game worl;ds are frequently like the archtypal "Old West" - official justice is rare, and frequently one must get by one what one has on hand. You don't know her crimes, and the local officials are as suspect as anyone else. It it pretty much anybody's guess what should be done with her.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1173614, member: 177"] Yes, it will also be less interesting :D The "have her fight for her life" is a bit odd. As I understand it, "trial by combat" in the real world was based on the idea that a god or gods would be presiding over the match, and that the person who won would be the one in the right. Unless your game world has a similar concept, there is no "justice" to such a combat. Game worl;ds are frequently like the archtypal "Old West" - official justice is rare, and frequently one must get by one what one has on hand. You don't know her crimes, and the local officials are as suspect as anyone else. It it pretty much anybody's guess what should be done with her. [/QUOTE]
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