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Alignment and a Prisoner...
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1174195" data-attributes="member: 3146"><p>Duels=dumb</p><p>Trial=silly (since she's probably chained up for resisting the new order of Kirianselie or something else that the PCs shouldn't consider a crime--she's probably done plenty of things they would consider capital crimes but odds are that those didn't get her chained to a wall in the dungeons of the drow).</p><p></p><p>As far as I'm concerned, the paladins in the party would have four workable options:</p><p></p><p>1. Kill her. Drow priests of Lolth are the common enemies of all good people and anyone who comes across one ought to mete out summary execution if they can manage the killing the drow priestess bit. (This takes the ancient concept of an outlaw and applies it to the drow or applies the historical laws governing pirates and bandits to drow).</p><p></p><p>2. Offer her the chance to repent and send her off polymorphed and/or with a Quest and/or a Mark of Justice. A quest to find some kind of mystical celestial chapel where the positive energies would either purify or kill her would be perfect.</p><p></p><p>3. Offer her a deal and cut her lose. She may not be a good person and she's likely to do bad things in the future but she's also an enemy of the drow the PCs are fighting and could potentially be a helpful ally if they keep an eye (and maybe a mark of justice) on her. If she dies in the battles, they don't lose anything. If she survives and the PCs win, they may be able to extract (magically enforced) concessions (like never attack the surface) from her and leave her in a position of power. Evil people can do good things if properly motivated (for a literary example, see the ending of CS Lewis's _The Horse and His Boy_ on why Rabadash the Ridiculous became Rabadash the Peacemaker).</p><p></p><p>4. Let her go with no strings attached. Given that she's a drow and vengeful by nature, she'll probably eventually attack the PCs' enemies and either kill them or be killed so it's not likely to result in any net harm. Of course, if she gets the idea that sacrificing a paladin is just what she needs to let Lolth's spells pierce the barrier of her prison and come to her, the PCs could be in for some bad times.</p><p></p><p>My preference for the smart paladin is probably number three. As long as the group can keep her from betraying them, no harm is likely to come from it and they might be able to turn her to good. (Especially since her desire for power (guessing about typical drow priestess motivation here) can't be fulfilled by Lolth and only the good PCs offer any hope of her attaining power in the immediate future.)</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1174195, member: 3146"] Duels=dumb Trial=silly (since she's probably chained up for resisting the new order of Kirianselie or something else that the PCs shouldn't consider a crime--she's probably done plenty of things they would consider capital crimes but odds are that those didn't get her chained to a wall in the dungeons of the drow). As far as I'm concerned, the paladins in the party would have four workable options: 1. Kill her. Drow priests of Lolth are the common enemies of all good people and anyone who comes across one ought to mete out summary execution if they can manage the killing the drow priestess bit. (This takes the ancient concept of an outlaw and applies it to the drow or applies the historical laws governing pirates and bandits to drow). 2. Offer her the chance to repent and send her off polymorphed and/or with a Quest and/or a Mark of Justice. A quest to find some kind of mystical celestial chapel where the positive energies would either purify or kill her would be perfect. 3. Offer her a deal and cut her lose. She may not be a good person and she's likely to do bad things in the future but she's also an enemy of the drow the PCs are fighting and could potentially be a helpful ally if they keep an eye (and maybe a mark of justice) on her. If she dies in the battles, they don't lose anything. If she survives and the PCs win, they may be able to extract (magically enforced) concessions (like never attack the surface) from her and leave her in a position of power. Evil people can do good things if properly motivated (for a literary example, see the ending of CS Lewis's _The Horse and His Boy_ on why Rabadash the Ridiculous became Rabadash the Peacemaker). 4. Let her go with no strings attached. Given that she's a drow and vengeful by nature, she'll probably eventually attack the PCs' enemies and either kill them or be killed so it's not likely to result in any net harm. Of course, if she gets the idea that sacrificing a paladin is just what she needs to let Lolth's spells pierce the barrier of her prison and come to her, the PCs could be in for some bad times. My preference for the smart paladin is probably number three. As long as the group can keep her from betraying them, no harm is likely to come from it and they might be able to turn her to good. (Especially since her desire for power (guessing about typical drow priestess motivation here) can't be fulfilled by Lolth and only the good PCs offer any hope of her attaining power in the immediate future.) [/QUOTE]
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