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Alignment and a Prisoner...
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<blockquote data-quote="Clueless" data-source="post: 1174486" data-attributes="member: 11802"><p>My Planescape group has run into this *repeatedly*... for alignment issues, here's the members of the group:</p><p></p><p>TN bladesinger indep, TN archmage, TN fallen celestial cipher (used to be NG), CG tiefling rogue, CG half celestial brute, and NG cleric...</p><p>We have rescued the following prisoners:</p><p></p><p>fire genasii who screwed us all over in the plot </p><p> in exchange for the loot he was paid in order to screw us</p><p>2 different insane people - left them in the Gatehouse for healing</p><p>a githyanki, a githzeri, a illithid all from ancient times (illithid in order to kill him)</p><p>a doppleganger</p><p>a deep spawn</p><p>a gereleth - in exchange for information</p><p>a faerie dragon - adopted and took him home with us to our inn</p><p>an entire bevy of Athar, no protest from the cleric of the party either on this one</p><p>and the list continues...</p><p></p><p>As you can see we have a *wide* range here. So far we have yet to leave *anyone* behind. It's not really what you would expect out of a majority N group is it? Especially considering that the N's are more the leaders of the party than the G's.</p><p></p><p>Why do we not leave people? Even evil people? Because *none* of us are into torture - which is what leaving a guy chained to a wall in the middle of a dungeon really is. I mean who's gonna come by and rescue them? You might as well kill them faster than slower at that point. So the view the party has settled on by now is a very simple one, you wither kill them, or you let them go - none of this leaving them behind. Not only does it mean they'll be pissed at you if they *do* get free, but it leaves them to a slow painful death of thirst or starvation.</p><p></p><p>So, given that: Evil people have friends too - and a sense of self preservation. Given that situation, if I were in it, evil I may be - stupid I am not. I wouldn't be anything but grateful to the people who freed me. Especially if I couldn't *take* them down in a fight. (But then why would I need to be rescued?) Given some good RP the party stands to gain material wealth from the rescued guy, an ally, or even convert them to the side of good (or at least nuetral). The evil guy may have the chance to play them as well - convert, or even just make "friends".</p></blockquote><p></p>
[QUOTE="Clueless, post: 1174486, member: 11802"] My Planescape group has run into this *repeatedly*... for alignment issues, here's the members of the group: TN bladesinger indep, TN archmage, TN fallen celestial cipher (used to be NG), CG tiefling rogue, CG half celestial brute, and NG cleric... We have rescued the following prisoners: fire genasii who screwed us all over in the plot in exchange for the loot he was paid in order to screw us 2 different insane people - left them in the Gatehouse for healing a githyanki, a githzeri, a illithid all from ancient times (illithid in order to kill him) a doppleganger a deep spawn a gereleth - in exchange for information a faerie dragon - adopted and took him home with us to our inn an entire bevy of Athar, no protest from the cleric of the party either on this one and the list continues... As you can see we have a *wide* range here. So far we have yet to leave *anyone* behind. It's not really what you would expect out of a majority N group is it? Especially considering that the N's are more the leaders of the party than the G's. Why do we not leave people? Even evil people? Because *none* of us are into torture - which is what leaving a guy chained to a wall in the middle of a dungeon really is. I mean who's gonna come by and rescue them? You might as well kill them faster than slower at that point. So the view the party has settled on by now is a very simple one, you wither kill them, or you let them go - none of this leaving them behind. Not only does it mean they'll be pissed at you if they *do* get free, but it leaves them to a slow painful death of thirst or starvation. So, given that: Evil people have friends too - and a sense of self preservation. Given that situation, if I were in it, evil I may be - stupid I am not. I wouldn't be anything but grateful to the people who freed me. Especially if I couldn't *take* them down in a fight. (But then why would I need to be rescued?) Given some good RP the party stands to gain material wealth from the rescued guy, an ally, or even convert them to the side of good (or at least nuetral). The evil guy may have the chance to play them as well - convert, or even just make "friends". [/QUOTE]
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