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Alignment and a Prisoner...
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<blockquote data-quote="Wraithdrit" data-source="post: 1175469" data-attributes="member: 10820"><p>Wow. I am so glad I don't play a paladin in your game... </p><p></p><p>From the SRD:</p><p>"Code of Conduct: A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.</p><p></p><p>Associates: While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good."</p><p></p><p>Associate to me means 'adventure with', not 'parlay with to save the lives of many'.</p><p></p><p>So if your friendly neighborhood paladin is leading a group of starving freed slaves through the wilderness toward a safe haven, and a red dragon drops down from the skys and demands their surrender, and the paladin as a captive in exchange for the release of the slaves said paladin must draw his sword and valiantly charge said dragon, though he knows that his own death and the death of all those that stand behind him rests on his decision?</p><p></p><p>Alignments aren't cut and dry. Neither should be strictures. Making a stricture set in stone is tieing the hands of a player, and run poorly will doom the player to being stripped of his paladin abilities or death in a horrible situation. Mitigating circumstances have to be allowed, in my opinion.</p></blockquote><p></p>
[QUOTE="Wraithdrit, post: 1175469, member: 10820"] Wow. I am so glad I don't play a paladin in your game... From the SRD: "Code of Conduct: A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents. Associates: While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good." Associate to me means 'adventure with', not 'parlay with to save the lives of many'. So if your friendly neighborhood paladin is leading a group of starving freed slaves through the wilderness toward a safe haven, and a red dragon drops down from the skys and demands their surrender, and the paladin as a captive in exchange for the release of the slaves said paladin must draw his sword and valiantly charge said dragon, though he knows that his own death and the death of all those that stand behind him rests on his decision? Alignments aren't cut and dry. Neither should be strictures. Making a stricture set in stone is tieing the hands of a player, and run poorly will doom the player to being stripped of his paladin abilities or death in a horrible situation. Mitigating circumstances have to be allowed, in my opinion. [/QUOTE]
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