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Alignment and a Prisoner...
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<blockquote data-quote="Kahuna Burger" data-source="post: 1175559" data-attributes="member: 8439"><p>ok, here comes a rant of a different color... In these conversations, everyone has to grab the line "lawful good doesn't equal lawful stupid" as an excuse to ignore the paladin's code and play a smite machine. Yet WAY too many game writers and DMs are willing to play any stripe of evil as suicidally moronic. Evil is not automatically the friend of other evil, and evil does not go out of its way to harm good - good just gets in the way of evil being, well, evil and has to be dealt with. You have a senient being who has been at the complete mercy of her enemies for an unspecified length of time. A group of her enemy's enemies show up and offer to free her if she aids them. They are doing exactly what she want's to do! There is NO reason for her to "turn on them" unless she has a serious compuslive disorder to kill people at random intervals. Its a dumb way to play the NPC and takes as bizare a veiw of evil as some people do of good....</p><p></p><p>So, if you want your players to roleplay instead of racking up kill points, you have to do the same with the NPCs. Ignore what the module says and play the priestess like a rational being based on how the PCs treat her. Think about what her goals should be right now and play them out, don't buy into the silly "all Evil npcs are the enemies of the PCs and attack them without thought" mindset. </p><p></p><p>End that rant.</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1175559, member: 8439"] ok, here comes a rant of a different color... In these conversations, everyone has to grab the line "lawful good doesn't equal lawful stupid" as an excuse to ignore the paladin's code and play a smite machine. Yet WAY too many game writers and DMs are willing to play any stripe of evil as suicidally moronic. Evil is not automatically the friend of other evil, and evil does not go out of its way to harm good - good just gets in the way of evil being, well, evil and has to be dealt with. You have a senient being who has been at the complete mercy of her enemies for an unspecified length of time. A group of her enemy's enemies show up and offer to free her if she aids them. They are doing exactly what she want's to do! There is NO reason for her to "turn on them" unless she has a serious compuslive disorder to kill people at random intervals. Its a dumb way to play the NPC and takes as bizare a veiw of evil as some people do of good.... So, if you want your players to roleplay instead of racking up kill points, you have to do the same with the NPCs. Ignore what the module says and play the priestess like a rational being based on how the PCs treat her. Think about what her goals should be right now and play them out, don't buy into the silly "all Evil npcs are the enemies of the PCs and attack them without thought" mindset. End that rant. Kahuna burger [/QUOTE]
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