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<blockquote data-quote="DireWhelp" data-source="post: 2601026" data-attributes="member: 36841"><p>Both! But I could really have fun with the idea. I could turn it into a satire of sterotypes etc. </p><p></p><p>Right now I am thinking of a system that combines the sanity rules from Unearthed Arcana with some of the mechanics from poisons and disease. Had to much contact with the positive energy plane lately? That's a good way to contract hypomania! ( <a href="http://www.medterms.com/script/main/art.asp?articlekey=30745" target="_blank">http://www.medterms.com/script/main/art.asp?articlekey=30745</a> ). And as for negative energy...well that would explain why necromancers are often so grim. I am also thinking of some sort of lovecraftian horror that inflicts insanty like some monster inflict disease or poison. I would call it Stes're. Or maybe the howling spectre of a person who died in the throes of insanity who wants you to feel it's pain, and by pain I mean insanity. A monster that can give you devil chills is kind of creepy, but a monster that can alter your brain chemistry etc is WAY creepier. The idea could be expanded to include poisons or potions that inflict insanity. Imagine someone trying to slip a vile of paranoia into the king's goblet.</p><p></p><p>IMO having supernatural causes would be a much more lighthearted way to approach the issue. The things about mental illness is the exact symptons and severity if the symptons differs from person to person etc etc etc. I think D&D you would have to take a black&white approach to mental illness, because the rules just can't handle something so vastly complex. Having a supernatural cause help justify a black&white approach.</p></blockquote><p></p>
[QUOTE="DireWhelp, post: 2601026, member: 36841"] Both! But I could really have fun with the idea. I could turn it into a satire of sterotypes etc. Right now I am thinking of a system that combines the sanity rules from Unearthed Arcana with some of the mechanics from poisons and disease. Had to much contact with the positive energy plane lately? That's a good way to contract hypomania! ( [url]http://www.medterms.com/script/main/art.asp?articlekey=30745[/url] ). And as for negative energy...well that would explain why necromancers are often so grim. I am also thinking of some sort of lovecraftian horror that inflicts insanty like some monster inflict disease or poison. I would call it Stes're. Or maybe the howling spectre of a person who died in the throes of insanity who wants you to feel it's pain, and by pain I mean insanity. A monster that can give you devil chills is kind of creepy, but a monster that can alter your brain chemistry etc is WAY creepier. The idea could be expanded to include poisons or potions that inflict insanity. Imagine someone trying to slip a vile of paranoia into the king's goblet. IMO having supernatural causes would be a much more lighthearted way to approach the issue. The things about mental illness is the exact symptons and severity if the symptons differs from person to person etc etc etc. I think D&D you would have to take a black&white approach to mental illness, because the rules just can't handle something so vastly complex. Having a supernatural cause help justify a black&white approach. [/QUOTE]
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