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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment and Party Dynamics
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<blockquote data-quote="FourthBear" data-source="post: 3830342" data-attributes="member: 55846"><p>I dislike alignment as a cosmological force that defines planes and results in creatures with detectable alignment tags. It just gets me that you could go to your local spellcaster once a week and have your alignment checked to see if you were beginning to slide. "Gee, John, you're looking a little Chaotic Evil today. Why not arrest some lawbreakers and fund an orphanage and get yourself back to True Neutral?" So I'm all for removing mechanical effects of alignment.</p><p></p><p>Now, as a descriptor to guide player's actions and to aid DMs in understanding opponent behavior...you know I still don't like it. As it currently stands, the two axis system has far too little descriptive power. The only cases where they fit are the obvious ones where a simple sentence would do much better. Do we really need CE to describe a murderous bandit? Or LG for a noble king? And the cases where there's ambiguity are even worse, since then the two axis system just doesn't have what it takes to classify a character. All it seems to do is result in endless, pointless arguments. I've never seen a convincing case that alignment would serve to help me describe any fictional character of even moderate depth, like Robin Hood or Conan. </p><p></p><p>If we're going to keep alignment as a descriptive tag, I'd like to see it opened way up from the nine alignments. Maybe have tags for Wrathful, Forgiving, Greedy, Bigoted, Romantic and such.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3830342, member: 55846"] I dislike alignment as a cosmological force that defines planes and results in creatures with detectable alignment tags. It just gets me that you could go to your local spellcaster once a week and have your alignment checked to see if you were beginning to slide. "Gee, John, you're looking a little Chaotic Evil today. Why not arrest some lawbreakers and fund an orphanage and get yourself back to True Neutral?" So I'm all for removing mechanical effects of alignment. Now, as a descriptor to guide player's actions and to aid DMs in understanding opponent behavior...you know I still don't like it. As it currently stands, the two axis system has far too little descriptive power. The only cases where they fit are the obvious ones where a simple sentence would do much better. Do we really need CE to describe a murderous bandit? Or LG for a noble king? And the cases where there's ambiguity are even worse, since then the two axis system just doesn't have what it takes to classify a character. All it seems to do is result in endless, pointless arguments. I've never seen a convincing case that alignment would serve to help me describe any fictional character of even moderate depth, like Robin Hood or Conan. If we're going to keep alignment as a descriptive tag, I'd like to see it opened way up from the nine alignments. Maybe have tags for Wrathful, Forgiving, Greedy, Bigoted, Romantic and such. [/QUOTE]
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