Neumannium
First Post
Hi all,
I've been DMing for my current group now for about 4 years...we were playing 3.0, and have fully switched to 3.5.
I use all of my own campaign materials, borrowing heavily from other campaigns (the FRCS, Dragon articles, Diamond Throne, etc).
My PCs are very, very, very much powergamers. All they want is combat and loot. I used to be able to weave some kind of story together, but now if I even start to do that they get annoyed. It's to the point that when they don't know what to do, they ask me "Which way is the biggest treasure/monster?"
While occasionally this can be somewhat fun, I'm finding myself bored to tears. The odd thing is, I don't think that they are really enjoying themselves either, they're just addicted to the intoxicating draught that is 'loot'.
Ok, let me get to the point...
I've been working on another world, and I don't expect to finish it until this Winter (or later). I'm trying to create a world that will be more fun for me to play in, and I'm hoping that by me enjoying running the game, it will make it more fun for the PCs.
After looking at some of Monte Cook's work with Arcana Unearthed and the Diamond Throne, I realize I want to drop alignment. Alignment in our game is nothing but a straight jacket. My question is, how do you do this effectively? What happens to all the 'detect' spells, and 'magic circle against' spells? Do you just dump them?
I also am trying to create a world based on the Feudal system (thank you Magical Medieval Society!) and I want the PCs to have to experience some intrigue and politics. I also want things like Undead to be incredibly scary. To do this, I'm thinking about eliminating the Cleric class and mellowing the Paladin class to be more of a Knight class -- that is, honorable fighter without the religious aspect. Basically, turning undead doesn't exist.
Has anyone done this, and how did it work? Also, any tips you have to make this not totally unbalance the campaign would be great.
In summary:
If anyone could let me know about removing alignment and how it affects the game, including spells, damage reduction, etc...
And, I want to create a intrigue/political game and have never run such a campaign, so any help there would be great.
And, any tips on removing turning undead and eliminating the Cleric class? I think I'd still allow Paladins to cast spells (and Druids and Bards) for healing, but I really don't want the Pallys to 'smite evil' and turn.
Thanks in advance for your advice!
I've been DMing for my current group now for about 4 years...we were playing 3.0, and have fully switched to 3.5.
I use all of my own campaign materials, borrowing heavily from other campaigns (the FRCS, Dragon articles, Diamond Throne, etc).
My PCs are very, very, very much powergamers. All they want is combat and loot. I used to be able to weave some kind of story together, but now if I even start to do that they get annoyed. It's to the point that when they don't know what to do, they ask me "Which way is the biggest treasure/monster?"
While occasionally this can be somewhat fun, I'm finding myself bored to tears. The odd thing is, I don't think that they are really enjoying themselves either, they're just addicted to the intoxicating draught that is 'loot'.
Ok, let me get to the point...
I've been working on another world, and I don't expect to finish it until this Winter (or later). I'm trying to create a world that will be more fun for me to play in, and I'm hoping that by me enjoying running the game, it will make it more fun for the PCs.
After looking at some of Monte Cook's work with Arcana Unearthed and the Diamond Throne, I realize I want to drop alignment. Alignment in our game is nothing but a straight jacket. My question is, how do you do this effectively? What happens to all the 'detect' spells, and 'magic circle against' spells? Do you just dump them?
I also am trying to create a world based on the Feudal system (thank you Magical Medieval Society!) and I want the PCs to have to experience some intrigue and politics. I also want things like Undead to be incredibly scary. To do this, I'm thinking about eliminating the Cleric class and mellowing the Paladin class to be more of a Knight class -- that is, honorable fighter without the religious aspect. Basically, turning undead doesn't exist.
Has anyone done this, and how did it work? Also, any tips you have to make this not totally unbalance the campaign would be great.
In summary:
If anyone could let me know about removing alignment and how it affects the game, including spells, damage reduction, etc...
And, I want to create a intrigue/political game and have never run such a campaign, so any help there would be great.
And, any tips on removing turning undead and eliminating the Cleric class? I think I'd still allow Paladins to cast spells (and Druids and Bards) for healing, but I really don't want the Pallys to 'smite evil' and turn.
Thanks in advance for your advice!