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Alignment as a Grid and Detect...
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<blockquote data-quote="Stormborn" data-source="post: 1839778" data-attributes="member: 14041"><p>OK, based on the Detect Evil spell the power of the aura is determined by HD. This makes sense for evil outsiders and undead, but what about beigns that can choose their allignment, like PC/NPCs?</p><p></p><p>So instead of basing it on HD, how about ranks of evil/good,law/chaos of 1-20, with true Neutral being 0,0.</p><p></p><p>This would allow for more options in role playing, and a little wiggle room for classes with alignment restrcitions. </p><p></p><p>For example, the Paladin comes across someone with only a faint trace of evil, does he smite her or try to persuade her of her evil actions? If said Paladin violates the law of the land but in the name of good he might slide a bit on the L scale, but not change on the G and keep his abilities.</p><p></p><p>Thus all characters have a number after each component of their allignment.</p><p>1st level PCs are restricted to a max of 10 in each. Potentially putting them dead center of their allignment. Significant acts, as determined by the representative of the gods the DM, shift the scale in gameplay. Either at each level or in each session as determined by the group.</p><p></p><p>This better defines allignment w/o completly rewritting every spells and ability based on it. What do you think?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1839778, member: 14041"] OK, based on the Detect Evil spell the power of the aura is determined by HD. This makes sense for evil outsiders and undead, but what about beigns that can choose their allignment, like PC/NPCs? So instead of basing it on HD, how about ranks of evil/good,law/chaos of 1-20, with true Neutral being 0,0. This would allow for more options in role playing, and a little wiggle room for classes with alignment restrcitions. For example, the Paladin comes across someone with only a faint trace of evil, does he smite her or try to persuade her of her evil actions? If said Paladin violates the law of the land but in the name of good he might slide a bit on the L scale, but not change on the G and keep his abilities. Thus all characters have a number after each component of their allignment. 1st level PCs are restricted to a max of 10 in each. Potentially putting them dead center of their allignment. Significant acts, as determined by the representative of the gods the DM, shift the scale in gameplay. Either at each level or in each session as determined by the group. This better defines allignment w/o completly rewritting every spells and ability based on it. What do you think? [/QUOTE]
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