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Alignment as a Grid and Detect...
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<blockquote data-quote="Zhnov" data-source="post: 1840905" data-attributes="member: 12424"><p><strong>grid</strong></p><p></p><p>Although I haven't been a big fan of numerical alignment systems in the past, your use of the word "grid" got me thinking - about the grid map.</p><p></p><p>[I'll just note here that I don't care for numbered alignment since morality and ethics possess more than just 1 or 2 dimensions. Morality and ethics are open to subjective interpretation.]</p><p></p><p>But anyway, a numerical alignment system could lend itself to a situation where it is easier to detect an opposing alignment. Kind of a neat idea. That super powerful BBEG should be easier to detect than his lowly henchmen, shouldn't he? Maybe from a greater range? And/or, maybe the BBEG taints an area when he walks through it. Lots of potential ideas there.</p><p></p><p>Has anyone developed anything like this?</p><p></p><p>Zhnov</p></blockquote><p></p>
[QUOTE="Zhnov, post: 1840905, member: 12424"] [b]grid[/b] Although I haven't been a big fan of numerical alignment systems in the past, your use of the word "grid" got me thinking - about the grid map. [I'll just note here that I don't care for numbered alignment since morality and ethics possess more than just 1 or 2 dimensions. Morality and ethics are open to subjective interpretation.] But anyway, a numerical alignment system could lend itself to a situation where it is easier to detect an opposing alignment. Kind of a neat idea. That super powerful BBEG should be easier to detect than his lowly henchmen, shouldn't he? Maybe from a greater range? And/or, maybe the BBEG taints an area when he walks through it. Lots of potential ideas there. Has anyone developed anything like this? Zhnov [/QUOTE]
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