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<blockquote data-quote="Obryn" data-source="post: 4703613" data-attributes="member: 11821"><p>You know, I've run several games without an alignment system in place. The most memorable was a very long-running Arcana Evolved campaign... Alignment is kind of a silly constraint, and frankly most of my players would care less if I told them something like, "OK, you're evil now!"</p><p></p><p>With that said, the way I handled that long-running campaign was by acknowledging that every action had its consequences. The good often returned good, and the evil often returned evil. For example, one of the PCs - a Champion of Justice - determined that the government of a city was corrupt. During conversation with a quixotic dragon, he happened to mention this. As a result, the dragon conquered the city and its leadership was deposed, putting the party squarely into the Dragon-Giant conflict.</p><p></p><p>Later on, the party ran into the deposed leader - who had been a Champion of Knowledge when they last met him. And now, he was a Champion of Justice devoted to righting the wrong the party had done to him.</p><p></p><p></p><p>...but okay, enough of my own campaign stories. The real question will become - What comes of the Orc Chieftain? Will they kill him? If so, perhaps he has relatives who will be visited by his shade. Perhaps his shade itself will come to curse the characters. Will they let him go? Well, Gruumsh could always another angry, eyeless priest with a grudge against non-orcs.</p><p></p><p>Actions have consequences. Work with the consequences, not with the alignments - your players will take better to this than to beating over the head with the alignment stick.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4703613, member: 11821"] You know, I've run several games without an alignment system in place. The most memorable was a very long-running Arcana Evolved campaign... Alignment is kind of a silly constraint, and frankly most of my players would care less if I told them something like, "OK, you're evil now!" With that said, the way I handled that long-running campaign was by acknowledging that every action had its consequences. The good often returned good, and the evil often returned evil. For example, one of the PCs - a Champion of Justice - determined that the government of a city was corrupt. During conversation with a quixotic dragon, he happened to mention this. As a result, the dragon conquered the city and its leadership was deposed, putting the party squarely into the Dragon-Giant conflict. Later on, the party ran into the deposed leader - who had been a Champion of Knowledge when they last met him. And now, he was a Champion of Justice devoted to righting the wrong the party had done to him. ...but okay, enough of my own campaign stories. The real question will become - What comes of the Orc Chieftain? Will they kill him? If so, perhaps he has relatives who will be visited by his shade. Perhaps his shade itself will come to curse the characters. Will they let him go? Well, Gruumsh could always another angry, eyeless priest with a grudge against non-orcs. Actions have consequences. Work with the consequences, not with the alignments - your players will take better to this than to beating over the head with the alignment stick. -O [/QUOTE]
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