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Alignment conundrum (long), Yig stay out !
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<blockquote data-quote="Trainz" data-source="post: 2016476" data-attributes="member: 2122"><p>Thanks for all the feedback guys.</p><p></p><p>I was surprised by their actions, they usually have a good grasp of how to play their alignment. I'm quite a permissive DM, but this time I wan't to make sure they understand that there are some parameters in this game that simply can't be ignored without retribution.</p><p></p><p></p><p></p><p>That is a very good idea. I haven't determined the rogues' stats yet (I have rogues stated-out of levels 1, 3, 6, 9, 12, 15, 18, 21...), but they know that the PC's are quite tough.</p><p></p><p>One idea I had was to randomly determine what power level the 5 rogues were, so as not to let my disagreement with the player's actions influence the outcome, something like:</p><p></p><p>Roll 1d6:</p><p></p><p>1- Rogues are level 1 and 2, easy fight.</p><p>2- Rogues are 3 levels below PC's </p><p>3- Rogues are the same level range as the PC's</p><p>4- Rogues are the same level range as the PC's</p><p>5- Rogues are 3 levels higher than the PC's</p><p>6- Rogues are level 15</p><p></p><p>In any event, the rogues will not fight until all rogues are dead: if the fight is really going bad for them, they will retreat and I will then use monboesen's suggestion.</p></blockquote><p></p>
[QUOTE="Trainz, post: 2016476, member: 2122"] Thanks for all the feedback guys. I was surprised by their actions, they usually have a good grasp of how to play their alignment. I'm quite a permissive DM, but this time I wan't to make sure they understand that there are some parameters in this game that simply can't be ignored without retribution. That is a very good idea. I haven't determined the rogues' stats yet (I have rogues stated-out of levels 1, 3, 6, 9, 12, 15, 18, 21...), but they know that the PC's are quite tough. One idea I had was to randomly determine what power level the 5 rogues were, so as not to let my disagreement with the player's actions influence the outcome, something like: Roll 1d6: 1- Rogues are level 1 and 2, easy fight. 2- Rogues are 3 levels below PC's 3- Rogues are the same level range as the PC's 4- Rogues are the same level range as the PC's 5- Rogues are 3 levels higher than the PC's 6- Rogues are level 15 In any event, the rogues will not fight until all rogues are dead: if the fight is really going bad for them, they will retreat and I will then use monboesen's suggestion. [/QUOTE]
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