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*Pathfinder & Starfinder
Alignment conundrum (long), Yig stay out !
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<blockquote data-quote="Nail" data-source="post: 2016617" data-attributes="member: 224"><p>IMHO: More important than alignment "repercussions" are campign repercussions. The PCs have chosen to "short" the thieves guild. (That may be, BTW, because of the way you DMed it Trainz. No offense.) There will be, there <u>must</u> be remifications for this, both short- and long-term.</p><p></p><p>Short term the thieves will look to get even. Attacking the PCs is probably <em>not</em> the best option....they are built for combat, whereas the average guild thief isn't. Instead, hit them where it <em>really</em> hurts => their wallets. Not only can the theives "arrange" to have the PCs encounter higher prices, they may also get the PCs simply banned from some of their usual hang-outs (their favorite tavern, for example).</p><p></p><p>The theives may also have (gasp!) an accompished pick-pocket amonst them. (Gee, who da' thunk?) Sounds like they'll be missing some items/cash in a hurry.</p><p></p><p>You (the DM) should also be telegraphing a bit. Have them noticed they are always followed in town. The shadowers are just worthless low-lifes (or children!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), and they will say if pressed that a member of the Guild sent them. You should also have them notice they are getting stared at alot. Seek to unnerve them. </p><p></p><p> Then, have a thieves guild rep come over and "have a chat" in a neutral location. Lot's of talk about "misunderstandings, etc. Eventually, the rep. will ask for renumeration for the PCs past offences....and if they know what's good for 'em, they'd better pay up.</p><p></p><p>Lastly: don't have the rogues do battle in the secret tunnel. They should know by now the PCs are good at that sort of fight.</p></blockquote><p></p>
[QUOTE="Nail, post: 2016617, member: 224"] IMHO: More important than alignment "repercussions" are campign repercussions. The PCs have chosen to "short" the thieves guild. (That may be, BTW, because of the way you DMed it Trainz. No offense.) There will be, there [u]must[/u] be remifications for this, both short- and long-term. Short term the thieves will look to get even. Attacking the PCs is probably [i]not[/i] the best option....they are built for combat, whereas the average guild thief isn't. Instead, hit them where it [i]really[/i] hurts => their wallets. Not only can the theives "arrange" to have the PCs encounter higher prices, they may also get the PCs simply banned from some of their usual hang-outs (their favorite tavern, for example). The theives may also have (gasp!) an accompished pick-pocket amonst them. (Gee, who da' thunk?) Sounds like they'll be missing some items/cash in a hurry. You (the DM) should also be telegraphing a bit. Have them noticed they are always followed in town. The shadowers are just worthless low-lifes (or children!!! :) ), and they will say if pressed that a member of the Guild sent them. You should also have them notice they are getting stared at alot. Seek to unnerve them. Then, have a thieves guild rep come over and "have a chat" in a neutral location. Lot's of talk about "misunderstandings, etc. Eventually, the rep. will ask for renumeration for the PCs past offences....and if they know what's good for 'em, they'd better pay up. Lastly: don't have the rogues do battle in the secret tunnel. They should know by now the PCs are good at that sort of fight. [/QUOTE]
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