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<blockquote data-quote="Jmarso" data-source="post: 8442916" data-attributes="member: 7032066"><p>This is something I was thinking of trying the next time I start a new 5E campaign as DM:</p><p></p><p>All monsters and NPC's retain their alignment (and behavior based on it) according to the manuals and/or the way they are written for the campaign.</p><p></p><p>Players: Unless they are a cleric or paladin, <em>do not</em> specify an alignment to start. They just leave it blank, and the way they play their character over time will, in fact, determine their alignment. I'll track it silently as the DM, and use that knowledge when appropriate. What I've found in the past is that alignment, as often as not, is just something players pick during creation based on how they see their character, then play them however they want without regard to the alignment they chose. How many of you have seen a character choose a 'good' alignment and then watch the player either actively or passively accept something like using a helpless prisoner to spring a trap, or something like that? </p><p></p><p>Players whose power and abilities depend on alignment will have to pick one and actively adhere to it, or suffer the loss of said powers and abilities until atonement is made. </p><p></p><p>What's the consensus? Good idea? Bad idea? In 5E there are so few alignment restrictions that it seems like trying this wouldn't impact too many character creation choices.</p></blockquote><p></p>
[QUOTE="Jmarso, post: 8442916, member: 7032066"] This is something I was thinking of trying the next time I start a new 5E campaign as DM: All monsters and NPC's retain their alignment (and behavior based on it) according to the manuals and/or the way they are written for the campaign. Players: Unless they are a cleric or paladin, [I]do not[/I] specify an alignment to start. They just leave it blank, and the way they play their character over time will, in fact, determine their alignment. I'll track it silently as the DM, and use that knowledge when appropriate. What I've found in the past is that alignment, as often as not, is just something players pick during creation based on how they see their character, then play them however they want without regard to the alignment they chose. How many of you have seen a character choose a 'good' alignment and then watch the player either actively or passively accept something like using a helpless prisoner to spring a trap, or something like that? Players whose power and abilities depend on alignment will have to pick one and actively adhere to it, or suffer the loss of said powers and abilities until atonement is made. What's the consensus? Good idea? Bad idea? In 5E there are so few alignment restrictions that it seems like trying this wouldn't impact too many character creation choices. [/QUOTE]
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