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<blockquote data-quote="Steampunkette" data-source="post: 8443793" data-attributes="member: 6796468"><p>The idea that judgement and interpersonal conflict over opinions of morality and other weighty topics are things to always be avoided are heartbreaking to me.</p><p></p><p>This -very- conversation sparked a long discussion, last night, over Discord while playing Diablo 2 wherein my husband and I talked about morality, alignment, philosophy, and how those things do or don't line up around the gaming table. As an example he brought up a Curse of Strahd game I played in where we went to Van Richten's Tower. I was playing a Vistani character and Van Richten's Tiger wanted to do it's thing.</p><p></p><p>The party managed to -subdue- the creature, rather than kill it. But any time it saw my character or another Vistani it started getting bloodthirsty and aggressive, so my character killed it, on the grounds that it was literally trained to murder Vistani and we had no way to ensure the Vistani would be safe while it lived.</p><p></p><p>One of the other party members got SO UPSET about how "Evil" I was being in the moment that they quit the game after nearly an hour of declaring that killing a "Defenseless" Animal was the height of immorality. Killing an animal that had been trained to perform an ethnic cleansing was evil because -maybe- it could be reformed at some point in the future by someone who wasn't us 'cause we had to deal with Strahd's BS. And the danger it posed within that unspecified period of time in the hands of someone who might not be able to control it perfectly was worthwhile to keep an animal alive no matter how many people might be killed.</p><p></p><p>We talked about that and various other examples of morality in gaming for about an hour and a half and hadn't really "Resolved" the conversation when we shrugged, turned off our computers, and cuddled on the couch watching<em> Beastmaster 3: The Eye of Braxus </em>before heading to bed for further cuddling and sleep.</p><p></p><p>To be clear: He disagrees with me. He thinks alignment should just be an idea of what your character "Should Be" or what you're aiming at, and the DM changing your character's alignment to better represent who your character is based on your actions kind of sucks since it no longer gives a target to aim at, but a label of current position. I'm a descriptive alignment person, he's an ideal alignment person.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8443793, member: 6796468"] The idea that judgement and interpersonal conflict over opinions of morality and other weighty topics are things to always be avoided are heartbreaking to me. This -very- conversation sparked a long discussion, last night, over Discord while playing Diablo 2 wherein my husband and I talked about morality, alignment, philosophy, and how those things do or don't line up around the gaming table. As an example he brought up a Curse of Strahd game I played in where we went to Van Richten's Tower. I was playing a Vistani character and Van Richten's Tiger wanted to do it's thing. The party managed to -subdue- the creature, rather than kill it. But any time it saw my character or another Vistani it started getting bloodthirsty and aggressive, so my character killed it, on the grounds that it was literally trained to murder Vistani and we had no way to ensure the Vistani would be safe while it lived. One of the other party members got SO UPSET about how "Evil" I was being in the moment that they quit the game after nearly an hour of declaring that killing a "Defenseless" Animal was the height of immorality. Killing an animal that had been trained to perform an ethnic cleansing was evil because -maybe- it could be reformed at some point in the future by someone who wasn't us 'cause we had to deal with Strahd's BS. And the danger it posed within that unspecified period of time in the hands of someone who might not be able to control it perfectly was worthwhile to keep an animal alive no matter how many people might be killed. We talked about that and various other examples of morality in gaming for about an hour and a half and hadn't really "Resolved" the conversation when we shrugged, turned off our computers, and cuddled on the couch watching[I] Beastmaster 3: The Eye of Braxus [/I]before heading to bed for further cuddling and sleep. To be clear: He disagrees with me. He thinks alignment should just be an idea of what your character "Should Be" or what you're aiming at, and the DM changing your character's alignment to better represent who your character is based on your actions kind of sucks since it no longer gives a target to aim at, but a label of current position. I'm a descriptive alignment person, he's an ideal alignment person. [/QUOTE]
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