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Alignment, Good Fun and Unnecessary Evil
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<blockquote data-quote="pming" data-source="post: 7402159" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>In 1e/HM4/2e, I use Alignment as it was intended; a static measurement for behaviour. With 3e/PF/5e, I pretty much think of Alignment as a "description" of a characters general attitude towards others. </p><p></p><p>With regard to 1e/HM4/2e, there are consequences for when/if a character ends up slipping into some other alignment...so Alignment is static (meaning it doesn't matter what the PC/Creature believes is good or evil, there are absolutes in the multiverse that define X is Good, Y is Evil, Z is Neutral, etc).</p><p></p><p>With 3e/PF/5e, there are virtually zero consequences for when/if a character ends up slipping into some other alignment... so Alignment isn't static, in fact it's reduced to the equivalent of "He's a meany poo-poo head!". If a characters family believes that you should start beating your child at age 5 through age 12, every other day, because it "will build strong character and perseverance through adversity". Each member in that family and all the families in that society could still have "Neutral Good" written on their sheets. It doesn't matter. Alignment is pointless other than a 'general idea/description'.</p><p></p><p>Needless to say, 1e+ games, I use Alignment and it's consequences absolutely. In 3e+ games, I don't even care if it's written down on your sheet.</p><p></p><p>Too bad about 3e+, imho. I always viewed Alignment as a good tool to use to keep the PC's from going all "...but now...with this power...I can CONQUER THE WORLD! Muhahahahah!!!". Because lets face it, power corrupts and absolute power corrupts absolutely. You get a half-dozen 18th level PC's who decide they want to take over a city...there isn't much anyone can do about it. But if they have "NG" on their sheet, and Alignment has teeth, that decision can make a difference (especially when you loose a level and it takes 6 moths of actual play time to regain that level). Without those actual game-mechanic consequences (coupled with ridiculously fast level gains), there is literally nothing stopping a group from "going pirate" if they have a bad day and want to take out their frustrations on the campaign (...or the DM...).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7402159, member: 45197"] Hiya! In 1e/HM4/2e, I use Alignment as it was intended; a static measurement for behaviour. With 3e/PF/5e, I pretty much think of Alignment as a "description" of a characters general attitude towards others. With regard to 1e/HM4/2e, there are consequences for when/if a character ends up slipping into some other alignment...so Alignment is static (meaning it doesn't matter what the PC/Creature believes is good or evil, there are absolutes in the multiverse that define X is Good, Y is Evil, Z is Neutral, etc). With 3e/PF/5e, there are virtually zero consequences for when/if a character ends up slipping into some other alignment... so Alignment isn't static, in fact it's reduced to the equivalent of "He's a meany poo-poo head!". If a characters family believes that you should start beating your child at age 5 through age 12, every other day, because it "will build strong character and perseverance through adversity". Each member in that family and all the families in that society could still have "Neutral Good" written on their sheets. It doesn't matter. Alignment is pointless other than a 'general idea/description'. Needless to say, 1e+ games, I use Alignment and it's consequences absolutely. In 3e+ games, I don't even care if it's written down on your sheet. Too bad about 3e+, imho. I always viewed Alignment as a good tool to use to keep the PC's from going all "...but now...with this power...I can CONQUER THE WORLD! Muhahahahah!!!". Because lets face it, power corrupts and absolute power corrupts absolutely. You get a half-dozen 18th level PC's who decide they want to take over a city...there isn't much anyone can do about it. But if they have "NG" on their sheet, and Alignment has teeth, that decision can make a difference (especially when you loose a level and it takes 6 moths of actual play time to regain that level). Without those actual game-mechanic consequences (coupled with ridiculously fast level gains), there is literally nothing stopping a group from "going pirate" if they have a bad day and want to take out their frustrations on the campaign (...or the DM...). ^_^ Paul L. Ming [/QUOTE]
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