Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignment, Good Fun and Unnecessary Evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elderbrain" data-source="post: 7404065"><p>I wish to take issue with two notions that popped up in this thread. First, the idea that in 1e, Alignments were static, so that an alignment assigned to a group meant that every member was that alignment, without exception (i.e. all Orcs are Lawful Evil). In the 1e Monster Manual, Halflings are listed as Lawful Good. So if we accept the premise that all Orcs are Lawful Evil (in 1e), then logically all Halflings must be Lawful Good, since that's the Alignment listed for them. But wait! The Player's Handbook allows Halflings to be Thieves, which in 1e CANNOT be Lawful Good! Clearly, the Alignment listed for them in the MM represents the TYPICAL Halfling - not ALL Halflings. So the Alignments listed in the early books only indicate the Alignment of a TYPICAL Orc, Goblin, etc.</p><p></p><p>The other idea I disagree with is the idea that treating Orcs (or whatever) as individuals and judging their Alignments by their actions rather than their race is somehow "moral relativism"; to me, it's just the opposite; an example of moral CLARITY. If a Paladin (who in 1e can actually check the Orc's Alignment at will to see if it is Evil) cuts down an Orc simply for the "crime" of being an Orc, THAT is moral relativism, turning morality into a mere game of "our side" vs. "their side", with actual ethics left at the wayside. In 1e, Half-Orcs could be PCs... would a Paladin be entltled to kill them on sight? I'm not talking about a situation such as a battle where there's no time to make such judgments, and the Paladin is just defending himself, or accidental killing of a Good creature (i.e an honest mistake), but situations where the Paladin has time to make a judgment. For instance, say the Paladin rounds a corner and bumps into an armed Drittz. Thinking he is about to be killed, the Paladin strikes first, thinking Drittz is just another Evil Drow. O.K. honest mistake. Now suppose the Paladin sees Drittz at a distance, binding the wounds of a Gnome or otherwise not behaving in an Evil manner (or actually doing Good). Drittz turns and hails the Paladin, requesting his aid. In this case, the Paladin has no excuse for not checking the Alignment of Drittz, since he's clearly not under attack. (End of rant.)</p><p></p><p>In any case, eliminating Alignments does nothing to eliminate moral issues from the game, UNLESS the DM simply ignores morals altogether and allows the PCs to do whatever they like without consideration of good and evil. Even in GURPS, with no Alignment system, the "Orc babies" problem will turn up if the PCs have a conscience.</p><p></p><p>As to the statement that the D&D game assumes Medieval morality, that is only partly true. It also draws heavily on the morality presented in fantasy fiction, where the heroes, if not actually Good-Aligned, are at worst Neutral (and even then, only rob and kill Evil foes). You never see Conan or other morally-ambiguous characters commit rape, for instance, nor do they engage in slavery, etc. In short, their behavior assumes SOME modern moral assumptions.</p></blockquote><p></p>
[QUOTE="Elderbrain, post: 7404065"] I wish to take issue with two notions that popped up in this thread. First, the idea that in 1e, Alignments were static, so that an alignment assigned to a group meant that every member was that alignment, without exception (i.e. all Orcs are Lawful Evil). In the 1e Monster Manual, Halflings are listed as Lawful Good. So if we accept the premise that all Orcs are Lawful Evil (in 1e), then logically all Halflings must be Lawful Good, since that's the Alignment listed for them. But wait! The Player's Handbook allows Halflings to be Thieves, which in 1e CANNOT be Lawful Good! Clearly, the Alignment listed for them in the MM represents the TYPICAL Halfling - not ALL Halflings. So the Alignments listed in the early books only indicate the Alignment of a TYPICAL Orc, Goblin, etc. The other idea I disagree with is the idea that treating Orcs (or whatever) as individuals and judging their Alignments by their actions rather than their race is somehow "moral relativism"; to me, it's just the opposite; an example of moral CLARITY. If a Paladin (who in 1e can actually check the Orc's Alignment at will to see if it is Evil) cuts down an Orc simply for the "crime" of being an Orc, THAT is moral relativism, turning morality into a mere game of "our side" vs. "their side", with actual ethics left at the wayside. In 1e, Half-Orcs could be PCs... would a Paladin be entltled to kill them on sight? I'm not talking about a situation such as a battle where there's no time to make such judgments, and the Paladin is just defending himself, or accidental killing of a Good creature (i.e an honest mistake), but situations where the Paladin has time to make a judgment. For instance, say the Paladin rounds a corner and bumps into an armed Drittz. Thinking he is about to be killed, the Paladin strikes first, thinking Drittz is just another Evil Drow. O.K. honest mistake. Now suppose the Paladin sees Drittz at a distance, binding the wounds of a Gnome or otherwise not behaving in an Evil manner (or actually doing Good). Drittz turns and hails the Paladin, requesting his aid. In this case, the Paladin has no excuse for not checking the Alignment of Drittz, since he's clearly not under attack. (End of rant.) In any case, eliminating Alignments does nothing to eliminate moral issues from the game, UNLESS the DM simply ignores morals altogether and allows the PCs to do whatever they like without consideration of good and evil. Even in GURPS, with no Alignment system, the "Orc babies" problem will turn up if the PCs have a conscience. As to the statement that the D&D game assumes Medieval morality, that is only partly true. It also draws heavily on the morality presented in fantasy fiction, where the heroes, if not actually Good-Aligned, are at worst Neutral (and even then, only rob and kill Evil foes). You never see Conan or other morally-ambiguous characters commit rape, for instance, nor do they engage in slavery, etc. In short, their behavior assumes SOME modern moral assumptions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alignment, Good Fun and Unnecessary Evil
Top