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General Tabletop Discussion
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Alignment, Good Fun and Unnecessary Evil
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<blockquote data-quote="Gadget" data-source="post: 7404134" data-attributes="member: 23716"><p>I think in the context of the Game, this is where alignment was originally meant to live. The problem came with DM's & players that were either immature, harsh or just plain contrary and used Alignment as a means of beating the PC over the head. Honest differences in background, culture and interpretation between the PCs and DM could also rear up through the course of game play as well. </p><p></p><p></p><p></p><p></p><p>This goes hand in hand with the AD&D philosophy of giving all the special powers and bonuses given to 'good aligned' classes as these powers could be taken away. It really seemed to come down to table dynamics that could be problematic for those that could not see eye to eye with the DM on alignment interpretation, and could be taken to extremes by overzealous DMs. </p><p></p><p>I kind of liked the 4e take on alignment, with Lawful good, good, unaligned, evil, & chaotic evil. Particularly the 'unaligned' status. The 'Cartesian Coordinates' alignment system always struck as the ultimate 'filling in the matrix' system that served little purpose other than justifying slightly different types of Monsters/Planes of existence. Even going back to the basic three phase alignment system would be preferable in a lot of ways.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7404134, member: 23716"] I think in the context of the Game, this is where alignment was originally meant to live. The problem came with DM's & players that were either immature, harsh or just plain contrary and used Alignment as a means of beating the PC over the head. Honest differences in background, culture and interpretation between the PCs and DM could also rear up through the course of game play as well. This goes hand in hand with the AD&D philosophy of giving all the special powers and bonuses given to 'good aligned' classes as these powers could be taken away. It really seemed to come down to table dynamics that could be problematic for those that could not see eye to eye with the DM on alignment interpretation, and could be taken to extremes by overzealous DMs. I kind of liked the 4e take on alignment, with Lawful good, good, unaligned, evil, & chaotic evil. Particularly the 'unaligned' status. The 'Cartesian Coordinates' alignment system always struck as the ultimate 'filling in the matrix' system that served little purpose other than justifying slightly different types of Monsters/Planes of existence. Even going back to the basic three phase alignment system would be preferable in a lot of ways. [/QUOTE]
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