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<blockquote data-quote="Doug McCrae" data-source="post: 7978386" data-attributes="member: 21169"><p>If alignment describes only sides in a conflict then Law and Chaos seem unnecessary, unless, as in 1974 OD&D they mean Good and Evil.</p><p></p><p>In the default D&D world the major conflict on the material plane is between the forces of good (predominantly humans and demi-humans) on one side and the forces of evil (particularly "savage humanoids"). Humans may be split between both sides, as they are in Greyhawk and Middle-Earth, or mostly on the side of good, as per Gary Gygax's account of D&D in Role-Playing Mastery.</p><p></p><p>This is mirrored by a divine conflict - good gods vs evil gods and powerful fiends.</p><p></p><p>Role-Playing Mastery:</p><p></p><p style="margin-left: 20px">Advanced Dungeons & Dragons... is a fantasy RPG predicated on the assumption that the human race, by and large, is made up of good people. Humans, with the help of their demi-human allies (dwarfs, elves, gnomes, etc.), are and should remain the predominant force in the world... despite the ever-present threat of evil</p><p></p><p>5e Monster Manual:</p><p></p><p style="margin-left: 20px">Humanoids are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species... The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.</p><p></p><p>1e Dungeon Master's Guide:</p><p></p><p style="margin-left: 20px">There must be some purpose to it all. There must be some backdrop against which adventures are carried out, and no matter how tenuous the strands, some web which connects the evil and good, the opposing powers, the rival states and various peoples... characters begin as less than pawns, but as they progress in expertise, each eventually realizes that he or she is a meaningful, if lowly, piece in the cosmic game being conducted.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 7978386, member: 21169"] If alignment describes only sides in a conflict then Law and Chaos seem unnecessary, unless, as in 1974 OD&D they mean Good and Evil. In the default D&D world the major conflict on the material plane is between the forces of good (predominantly humans and demi-humans) on one side and the forces of evil (particularly "savage humanoids"). Humans may be split between both sides, as they are in Greyhawk and Middle-Earth, or mostly on the side of good, as per Gary Gygax's account of D&D in Role-Playing Mastery. This is mirrored by a divine conflict - good gods vs evil gods and powerful fiends. Role-Playing Mastery: [INDENT]Advanced Dungeons & Dragons... is a fantasy RPG predicated on the assumption that the human race, by and large, is made up of good people. Humans, with the help of their demi-human allies (dwarfs, elves, gnomes, etc.), are and should remain the predominant force in the world... despite the ever-present threat of evil[/INDENT] 5e Monster Manual: [INDENT]Humanoids are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species... The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.[/INDENT] 1e Dungeon Master's Guide: [INDENT]There must be some purpose to it all. There must be some backdrop against which adventures are carried out, and no matter how tenuous the strands, some web which connects the evil and good, the opposing powers, the rival states and various peoples... characters begin as less than pawns, but as they progress in expertise, each eventually realizes that he or she is a meaningful, if lowly, piece in the cosmic game being conducted.[/INDENT] [/QUOTE]
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