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<blockquote data-quote="Aldarc" data-source="post: 7978714" data-attributes="member: 5142"><p>Honestly, the alignments of 4e made more sense to me and were easier for me to explain to newcomers. Often in play, NE and LE played out mostly the same. Same as CG and NG often playing out as just "good." It played to the ancient and classical sense that you find in mythologies that regards order as a good and chaos as an evil. I'm not sure if 4e was that wildly unpopular or it if it was just a matter of too much change all at once soured a lot of people to it, especially in terms of guilt by association.</p><p></p><p>The 4e Nentir Vale and the Points of Light setting say "hello!" Sure, there's good and evil couched in there, but it's largely a setting defined by maintaining and rebuilding order from the threat of chaos.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7978714, member: 5142"] Honestly, the alignments of 4e made more sense to me and were easier for me to explain to newcomers. Often in play, NE and LE played out mostly the same. Same as CG and NG often playing out as just "good." It played to the ancient and classical sense that you find in mythologies that regards order as a good and chaos as an evil. I'm not sure if 4e was that wildly unpopular or it if it was just a matter of too much change all at once soured a lot of people to it, especially in terms of guilt by association. The 4e Nentir Vale and the Points of Light setting say "hello!" Sure, there's good and evil couched in there, but it's largely a setting defined by maintaining and rebuilding order from the threat of chaos. [/QUOTE]
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