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<blockquote data-quote="HJFudge" data-source="post: 7979213" data-attributes="member: 6997593"><p>It can, but I question whether it <em>should</em>.</p><p></p><p>In a novel format, I think it works extremely well. I am unsure if you're familiar with or have read R Scott Bakers 'Prince of Nothing' series or its follow-ons, but this is basically one of the concepts he explores in the novels...that Good and Evil are absolute and Heaven and Hell really exist and there are immutable laws surrounding them that have effects on the real world. Its very interesting his take on it and how it affects the characters and such.</p><p></p><p>However, in the venue that is a tabletop game, I do not think its a very good route to take. Simply because it causes and creates issues. Not all the time, but you can't go very long without someone getting into an argument about alignment and what constitutes Lawful Good, for example.</p><p></p><p>So if you DO define True Good and make it a Faction in your game, it is best that the rest of your group is in lockstep with your opinions (or rather, the games) on such things or run the risk of the Paladin whose player legitimately considering his actions as heroic and just and good suddenly getting a little annoyed that the DM deciding that he woke up in Hell.</p><p></p><p>Or probably more typically, "Hey I thought you said these were the Good Guys, yet they are doing things that are very not good."</p><p></p><p>Far better to instead keep them vague concepts...or EVEN better really not try to define good and evil and let the players do so as they play. Let the paladin show you what he considers to be good in how he acts. Challenge him on it, if thats the kind of game you want, in the setting and in the adventures. Or if its less of a heavy game, let him do his deeds he sees as good and play along.</p><p></p><p>In other words, don't say 'write your alignment on your character sheet' but instead 'show me if your character is good and evil through their play'.</p><p></p><p>Of course this is all just like, my opinion. So hey <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HJFudge, post: 7979213, member: 6997593"] It can, but I question whether it [I]should[/I]. In a novel format, I think it works extremely well. I am unsure if you're familiar with or have read R Scott Bakers 'Prince of Nothing' series or its follow-ons, but this is basically one of the concepts he explores in the novels...that Good and Evil are absolute and Heaven and Hell really exist and there are immutable laws surrounding them that have effects on the real world. Its very interesting his take on it and how it affects the characters and such. However, in the venue that is a tabletop game, I do not think its a very good route to take. Simply because it causes and creates issues. Not all the time, but you can't go very long without someone getting into an argument about alignment and what constitutes Lawful Good, for example. So if you DO define True Good and make it a Faction in your game, it is best that the rest of your group is in lockstep with your opinions (or rather, the games) on such things or run the risk of the Paladin whose player legitimately considering his actions as heroic and just and good suddenly getting a little annoyed that the DM deciding that he woke up in Hell. Or probably more typically, "Hey I thought you said these were the Good Guys, yet they are doing things that are very not good." Far better to instead keep them vague concepts...or EVEN better really not try to define good and evil and let the players do so as they play. Let the paladin show you what he considers to be good in how he acts. Challenge him on it, if thats the kind of game you want, in the setting and in the adventures. Or if its less of a heavy game, let him do his deeds he sees as good and play along. In other words, don't say 'write your alignment on your character sheet' but instead 'show me if your character is good and evil through their play'. Of course this is all just like, my opinion. So hey :) [/QUOTE]
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