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<blockquote data-quote="Voadam" data-source="post: 7981429" data-attributes="member: 2209"><p>The house rules I adopted in my d20 games were to make alignment more cosmic forces descriptor significant but reduce the personal morality aspects of it.</p><p></p><p>I generally say play whatever you want however you want in my games and however you self identify your character is fine by me. In some d20 games I came up with a system where everyone was neutral unless they had a specific connection to an aligned force, so divine connection characters (cleric, paladin, druid, ranger generally) were aligned to the powers they connected to. Bad guys were neutral unless they were connected to aligned forces as well (such as descriptor outsiders). Undead were connected to [Evil] thus the undead creation spells all having that tag and them all detecting that way under the spell description in core 3e. This is regardless of whether they were a good guy ghost or not, it was inherent to the undead condition. I houseruled that Fey were [Chaotic], and Constructs were [Lawful], planetouched, celestial/fiendish, and halves would be their outsider alignment tags. This made detecting evil a demon hunter tool instead of a bad guy detector. I liked the feel of that and was happy with how it turned out.</p><p></p><p>It also allowed things like plots about corruption in churches to good gods to be a more easily accommodated thing. Also the over the top zealous inquisition paladins and a religious schism holy war in a good church.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7981429, member: 2209"] The house rules I adopted in my d20 games were to make alignment more cosmic forces descriptor significant but reduce the personal morality aspects of it. I generally say play whatever you want however you want in my games and however you self identify your character is fine by me. In some d20 games I came up with a system where everyone was neutral unless they had a specific connection to an aligned force, so divine connection characters (cleric, paladin, druid, ranger generally) were aligned to the powers they connected to. Bad guys were neutral unless they were connected to aligned forces as well (such as descriptor outsiders). Undead were connected to [Evil] thus the undead creation spells all having that tag and them all detecting that way under the spell description in core 3e. This is regardless of whether they were a good guy ghost or not, it was inherent to the undead condition. I houseruled that Fey were [Chaotic], and Constructs were [Lawful], planetouched, celestial/fiendish, and halves would be their outsider alignment tags. This made detecting evil a demon hunter tool instead of a bad guy detector. I liked the feel of that and was happy with how it turned out. It also allowed things like plots about corruption in churches to good gods to be a more easily accommodated thing. Also the over the top zealous inquisition paladins and a religious schism holy war in a good church. [/QUOTE]
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