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<blockquote data-quote="Cap'n Kobold" data-source="post: 8005201" data-attributes="member: 6802951"><p>Just attach more spikes and skulls to the right side.</p><p></p><p> </p><p></p><p> D&D's treatment of monks grants them abilities attributed to legendary martial artists (often Buddhist). It is similar to its treatment of paladins, which grants them abilities attributed to legendary knights (often Christian).</p><p></p><p></p><p> It was clearer in 3e, but monks are not pure martial artists: fighters are closer to that. Monks are magic users who practice a mystical path of self-discipline with the intent of ascending to a higher state of existence. Being able to run up walls, catch arrows, and throw magic punches is a <em>side effect</em>.</p><p></p><p> As far as I'm aware, this is not the case. Monks/Mystics began based on Remo/Kwai Chang Caine and similar 70's martial artists.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8005201, member: 6802951"] Just attach more spikes and skulls to the right side. D&D's treatment of monks grants them abilities attributed to legendary martial artists (often Buddhist). It is similar to its treatment of paladins, which grants them abilities attributed to legendary knights (often Christian). It was clearer in 3e, but monks are not pure martial artists: fighters are closer to that. Monks are magic users who practice a mystical path of self-discipline with the intent of ascending to a higher state of existence. Being able to run up walls, catch arrows, and throw magic punches is a [I]side effect[/I]. As far as I'm aware, this is not the case. Monks/Mystics began based on Remo/Kwai Chang Caine and similar 70's martial artists. [/QUOTE]
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