Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alignment in Eberron: Yay or nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="~Johnny~" data-source="post: 1618923" data-attributes="member: 16493"><p>Yeah, alignment is a problematic thing when it's portrayed in D&D's black-and-white terms, which are a bit at odds with the Eberron setting. One way to handle it, which is hinted at a bit in the rulebook, is to simply reduce the entry requirements for evil. Presumably, a lot of people identified as "good" are just passively so. So why not have the same standard for evil? Take some of the folks out of the "neutral" category who have evil leanings but haven't necessarily done evil things yet. And detect evil doesn't say what's evil about them: did they kill someone, or do they just like to kick puppies? With enough evil floating around, <em>detect evil</em> becomes less of a mystery-solver.</p><p></p><p>Also, though this doesn't presumably apply to paladins, casing detect evil requires some incanations and hand motions. Unless you disguise what you're doing, you're clearly invading someone's privacy by casting the spell. I imagine a noble who had detect evil cast upon him by a lowly adventurer would find a way to have the spellcaster imprisoned.</p><p></p><p>Anyway, there's a lot of potential stuff to discuss. In fact, Ketih has talked about this at length:</p><p></p><p></p><p>For more of Keith's thoughts on alignment in Eberron, <a href="http://www.coveworld.net/eberron/rules.html#alignment" target="_blank">click here</a>.</p></blockquote><p></p>
[QUOTE="~Johnny~, post: 1618923, member: 16493"] Yeah, alignment is a problematic thing when it's portrayed in D&D's black-and-white terms, which are a bit at odds with the Eberron setting. One way to handle it, which is hinted at a bit in the rulebook, is to simply reduce the entry requirements for evil. Presumably, a lot of people identified as "good" are just passively so. So why not have the same standard for evil? Take some of the folks out of the "neutral" category who have evil leanings but haven't necessarily done evil things yet. And detect evil doesn't say what's evil about them: did they kill someone, or do they just like to kick puppies? With enough evil floating around, [i]detect evil[/i] becomes less of a mystery-solver. Also, though this doesn't presumably apply to paladins, casing detect evil requires some incanations and hand motions. Unless you disguise what you're doing, you're clearly invading someone's privacy by casting the spell. I imagine a noble who had detect evil cast upon him by a lowly adventurer would find a way to have the spellcaster imprisoned. Anyway, there's a lot of potential stuff to discuss. In fact, Ketih has talked about this at length: For more of Keith's thoughts on alignment in Eberron, [url=http://www.coveworld.net/eberron/rules.html#alignment]click here[/url]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment in Eberron: Yay or nay?
Top