Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alignment in Eberron: Yay or nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 1618946" data-attributes="member: 15800"><p>This is discussed briefly on page 250 of the setting book, and you can find more of my opinions at <a href="http://www.coveworld.net/eberron/rules.html#alignment" target="_blank">http://www.coveworld.net/eberron/rules.html#alignment</a> . </p><p>To me, it's the question of how extreme you make alignments and how strictly you interpret them. What does it mean that someone is "evil"? If evil can encompass greed and selfishness, then you might find that there are an awful lot of evil people in the world -- even if very few of these people would actually perform murder or a similar act. But the paladin can't tell the difference between the innkeeper who's hoping to add a few coppers to the bill and the innkeeper who plans to murder guests in their sleep; he just knows that both are untrustworthy and put their own desires above the well-being of others. </p><p></p><p>There's also the question of how much "evil" is accepted by society. In a cynical post-war world, it may be taking for granted that there are a lot of evil people out there. Furthermore, for some jobs -- spymaster, for example -- you may want an evil person. It's less a question of black and white and more "Can this person get the job done, or will his morals get in the way?" Even in the Church of the Silver Flame, there are evil priests; the point is that they continue to pursue the goals of the church and may even do good -- they are just willing to perform actions a good character would find abhorrent. Evil characters can do good, and good characters can do evil (extreme lawful good can be just as scary as extreme evil, in my opinion); alignment just indicates an overall view of the world and preference. As a result, a character who relies on alignment detection may be thrown off-track. And telling a city guard "that man's EVIL!" just isn't going to do much for you. It lets you know how someone may behave, and it affects smiting and such. </p><p></p><p>If you want to remove alignment in Eberron, you certainly could; the problem is the degree to which it is integrated into the mechanics of D&D. But that's your call!</p><p></p><p>As for the Maltese Falcon, Sam aside, who of the main players <em>wasn't</em> evil? And I'd call Sam himself a shady neutral (though not as bad as he likes people to believe). To me, the point is that Sam knew what he was dealing with. He won't play the sap for anyone!</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1618946, member: 15800"] This is discussed briefly on page 250 of the setting book, and you can find more of my opinions at [url]http://www.coveworld.net/eberron/rules.html#alignment[/url] . To me, it's the question of how extreme you make alignments and how strictly you interpret them. What does it mean that someone is "evil"? If evil can encompass greed and selfishness, then you might find that there are an awful lot of evil people in the world -- even if very few of these people would actually perform murder or a similar act. But the paladin can't tell the difference between the innkeeper who's hoping to add a few coppers to the bill and the innkeeper who plans to murder guests in their sleep; he just knows that both are untrustworthy and put their own desires above the well-being of others. There's also the question of how much "evil" is accepted by society. In a cynical post-war world, it may be taking for granted that there are a lot of evil people out there. Furthermore, for some jobs -- spymaster, for example -- you may want an evil person. It's less a question of black and white and more "Can this person get the job done, or will his morals get in the way?" Even in the Church of the Silver Flame, there are evil priests; the point is that they continue to pursue the goals of the church and may even do good -- they are just willing to perform actions a good character would find abhorrent. Evil characters can do good, and good characters can do evil (extreme lawful good can be just as scary as extreme evil, in my opinion); alignment just indicates an overall view of the world and preference. As a result, a character who relies on alignment detection may be thrown off-track. And telling a city guard "that man's EVIL!" just isn't going to do much for you. It lets you know how someone may behave, and it affects smiting and such. If you want to remove alignment in Eberron, you certainly could; the problem is the degree to which it is integrated into the mechanics of D&D. But that's your call! As for the Maltese Falcon, Sam aside, who of the main players [i]wasn't[/i] evil? And I'd call Sam himself a shady neutral (though not as bad as he likes people to believe). To me, the point is that Sam knew what he was dealing with. He won't play the sap for anyone! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment in Eberron: Yay or nay?
Top