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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment in perspective of medieval moralism?
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<blockquote data-quote="bloodtide" data-source="post: 5780090" data-attributes="member: 6684958"><p>I totally immerse myself in the game world, and my own morals are easy as in real life I'm quite Chaotic Evil. So my Lawful Good empire has no problem putting a person on trial one day after they are arrested and killing them if they are found guilty on the spot in the coutroom.</p><p></p><p>There is no Universal Alignment in my game, that is there is no single action you have to take or can not take that would effect your alignment. Everything matters in context. And it's possbile for two people of the same alignment to disagree on things.</p><p></p><p>The problem a lot of players have is that they are stuck in the Western ideas of alignment, and of a society that forces this upon them. Players don't like to ''pretend'' that they are wrong in real life, or worse feel like it ''violates'' there morality to pretend to play another alignment in a game. And one of the big problems is that the average player is living in a very, very safe place and time. And when your in that type of setting it's easy to say stuff like ''when they found that illithid with a sword in the school the guards should have politely asked the illithid what he was doing and if he resisted just cast sleep on him''. That sounds perfectly reasonable to someone in a very safe world. But for people in an unsafe world, the reasonable thing to do would be to kill the illithid on sight, as there could be almost no good reason why an illithiid would be roaming around a human school.</p><p></p><p>But all that aside, your game simply has to be more extreme and unreality to have fun. You simply can't have fun in the modern view of morality. It would be a boring adventure to ''go capture all the orc bandits alive and bring them in for a trial''.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 5780090, member: 6684958"] I totally immerse myself in the game world, and my own morals are easy as in real life I'm quite Chaotic Evil. So my Lawful Good empire has no problem putting a person on trial one day after they are arrested and killing them if they are found guilty on the spot in the coutroom. There is no Universal Alignment in my game, that is there is no single action you have to take or can not take that would effect your alignment. Everything matters in context. And it's possbile for two people of the same alignment to disagree on things. The problem a lot of players have is that they are stuck in the Western ideas of alignment, and of a society that forces this upon them. Players don't like to ''pretend'' that they are wrong in real life, or worse feel like it ''violates'' there morality to pretend to play another alignment in a game. And one of the big problems is that the average player is living in a very, very safe place and time. And when your in that type of setting it's easy to say stuff like ''when they found that illithid with a sword in the school the guards should have politely asked the illithid what he was doing and if he resisted just cast sleep on him''. That sounds perfectly reasonable to someone in a very safe world. But for people in an unsafe world, the reasonable thing to do would be to kill the illithid on sight, as there could be almost no good reason why an illithiid would be roaming around a human school. But all that aside, your game simply has to be more extreme and unreality to have fun. You simply can't have fun in the modern view of morality. It would be a boring adventure to ''go capture all the orc bandits alive and bring them in for a trial''. [/QUOTE]
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Alignment in perspective of medieval moralism?
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