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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment Inertia and Starting Alignment in Campaigns
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<blockquote data-quote="steenan" data-source="post: 5539179" data-attributes="member: 23240"><p>I don't see any inherent problems in the system you propose, but I would prefer something else as a player. Your approach makes biggest difference for characters that are not dependent on alignment in any way, while it leaves as much "alignment inertia" as RAW for paladins and other fixed-alignment classes. I would rather like it to be the opposite.</p><p></p><p>When I put an alignment on my character sheet, it's a statement of who my character is and how I want to play him. It does not mean I want my GM to accept it and leave it as it is - quite the opposite. I expect her to question it and challenge it through in-game events. I want to be faced with hard choices where I may show who my character is and what he values. This way, I confirm my alignment, or I change it.</p><p></p><p>Your system works better with players that don't want their GM to challenge their alignments and prefer not to focus on this aspect of play. They'll see results of their actions on their alignments without being burdened by it. In your system it is more "growing into what one wants to play" then "falling from what one wants to play" - and this is very good.</p></blockquote><p></p>
[QUOTE="steenan, post: 5539179, member: 23240"] I don't see any inherent problems in the system you propose, but I would prefer something else as a player. Your approach makes biggest difference for characters that are not dependent on alignment in any way, while it leaves as much "alignment inertia" as RAW for paladins and other fixed-alignment classes. I would rather like it to be the opposite. When I put an alignment on my character sheet, it's a statement of who my character is and how I want to play him. It does not mean I want my GM to accept it and leave it as it is - quite the opposite. I expect her to question it and challenge it through in-game events. I want to be faced with hard choices where I may show who my character is and what he values. This way, I confirm my alignment, or I change it. Your system works better with players that don't want their GM to challenge their alignments and prefer not to focus on this aspect of play. They'll see results of their actions on their alignments without being burdened by it. In your system it is more "growing into what one wants to play" then "falling from what one wants to play" - and this is very good. [/QUOTE]
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Community
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Alignment Inertia and Starting Alignment in Campaigns
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