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Alignment - is it any good?
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<blockquote data-quote="I'm A Banana" data-source="post: 3519460" data-attributes="member: 2067"><p>How? AFAICT, two intractable LG organizations could both go to bloodshed over control of a particular sacred site (for instance), both believing that they are *more* good than the other.</p><p></p><p></p><p></p><p>It's not inherently evil to slay something Good, or every hungry dire bear living next to a monastery of Pelor would be guilty of deep moral evil. It's not inherently good to slay evil: likewise, the bear next to a goblin camp would be a crusader for justice. </p><p></p><p>Good, Evil, and Neutral motives exist for the killing of a Good character; likewise, Good, Evil, and Neutral motives exist for the killing of any Evil (or Neutral) character. </p><p></p><p>Making the goblins in the dungeon *also* interested in eating babies adds a level of heroism to the game, but it doesn't make the rogue who wants to kill them to take over their empire and wield them against civilization a hero by necessity. </p><p></p><p></p><p></p><p>There's only one authority at any table that matters: The DM's. And even then, what score you are doesn't matter much, because they are all basically equal. </p><p></p><p>It's not hard to play a Good rogue at all: you value others' life, you protect the innocent, and you restrict your predations to those who have it coming. It happens every week. </p><p></p><p></p><p></p><p>You're looking at it backwards. The D&D cosmos *describes* everything in two dimensions. Meyers-Briggs describes everything in four. Horoscopes, in 12. IQ on one. Alignment is not the entirety of your psyche.</p><p></p><p></p><p></p><p>No, it doesn't have to put these issues to one side. Heck, check out 90% of the Planescape material from 2e (which had a much more iron-fisty view of alignment).</p><p></p><p>It just has to answer the question: is racism Evil? According to the RAW, it's only evil if you actively attempt to kill them to make yourself happy, but the DM will have the final call in how his sides are divided, too.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3519460, member: 2067"] How? AFAICT, two intractable LG organizations could both go to bloodshed over control of a particular sacred site (for instance), both believing that they are *more* good than the other. It's not inherently evil to slay something Good, or every hungry dire bear living next to a monastery of Pelor would be guilty of deep moral evil. It's not inherently good to slay evil: likewise, the bear next to a goblin camp would be a crusader for justice. Good, Evil, and Neutral motives exist for the killing of a Good character; likewise, Good, Evil, and Neutral motives exist for the killing of any Evil (or Neutral) character. Making the goblins in the dungeon *also* interested in eating babies adds a level of heroism to the game, but it doesn't make the rogue who wants to kill them to take over their empire and wield them against civilization a hero by necessity. There's only one authority at any table that matters: The DM's. And even then, what score you are doesn't matter much, because they are all basically equal. It's not hard to play a Good rogue at all: you value others' life, you protect the innocent, and you restrict your predations to those who have it coming. It happens every week. You're looking at it backwards. The D&D cosmos *describes* everything in two dimensions. Meyers-Briggs describes everything in four. Horoscopes, in 12. IQ on one. Alignment is not the entirety of your psyche. No, it doesn't have to put these issues to one side. Heck, check out 90% of the Planescape material from 2e (which had a much more iron-fisty view of alignment). It just has to answer the question: is racism Evil? According to the RAW, it's only evil if you actively attempt to kill them to make yourself happy, but the DM will have the final call in how his sides are divided, too. [/QUOTE]
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