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Alignment - is it any good?
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<blockquote data-quote="Arkhandus" data-source="post: 3519514" data-attributes="member: 13966"><p>Well of course. Paladins are the holiest and most honorable of warriors; they should not be killing other good people. Most Christian knights would not be paladins in D&D, they would be fighters, and not necessarily good-aligned (you can be Neutral or Evil and still fight for a Good cause, if your <em>means</em> of fighting for that cause are not Good; D&D alignment is more about actions than intentions). Paladins are supposed to be above that; they are supposed to fight evil, not those their <em>church</em> sees merely as 'wrong' and misinterpreting the will of the divine. The paladins exist to slay demons and destroy evil cultists and exterminate villainous raiders, not slaughter other members of similar faiths over petty squabbles over minor religious issues.</p><p></p><p>Also, keep in mind that Clerics don't have to stay lawful good or whatever; a Heirronnean cleric can be lawful neutral from their feuds with fellow good-aligned churches, and still receive Heirronneus' blessings since he or she is still mostly adhering to the will of the Archpaladin, just misguided in their squabbling.</p><p></p><p></p><p>Not really. Paladins are not exemplars of feudal rule; that would be Knights. Paladins are holy crusaders of a particular faith or ideology, not warriors of the state; they <em>may</em> be both in some cases, but must always put the demands of their faith first. Once they put their mortal lord before their <em>god</em>, then of course they fall from grace and lose their paladin abilities. <strong>Knights</strong> are the examplars of feudal rule and aristocratic warriors. They can be followers of Heirronneus and believe themselves good, when they are really neutral from all their fighting against people they simply perceive as evil or wrong, without a paladin or cleric giving them direct divine guidance on whether or not that is true.</p><p></p><p></p><p>Paladins aren't supposed to kill stuff just to take its loot. Paladins exterminate evil creatures and unrepentant creatures who harm the innocent too often. Paladins are not standard adventurers, they're expected to maintain higher morality and only work towards destroying Evil and protecting Good. A paladin may slay some evil dragon or evil warriors, but he doesn't generally do it for the sake of taking their stuff; he or his companions may end up looting the corpses afterward, but for the paladin, they only take loot to fund their crusades and donate to worthy causes; acquisition of that loot is not their goal (if it is, then it means they've just lost their paladinhood). I miss the old rules or whatever that said paladins <em>had</em> to donate a significant chunk of their treasure..... But c'est la vie, paladins can accumulate wealth if they're putting it to good use.</p><p></p><p>If you want to model historical Earth, then D&D is not the game for you. The presence of a Wizard class alone should make that obvious; the real world does not have wizardry. If you want to model a fantastical, epic version of Earth's history, then great! D&D works fine for that.</p><p></p><p></p><p>Well of course Conan isn't Good or Lawful, that's just blatantly obvious. Conan's a barbarian, a knave, and a thief. He's definitely N or CN at best, NE or CE at worst. Maybe eventually he turns LN or LE when he becomes ruler, but during his adventuring days he's a scoundrel.</p><p></p><p></p><p>Huh? Deceiving and cheating to defeat someone who's threatening your life at the moment isn't Evil, though. Unless they're some goodguy that you provoked into attacking you. And in case you didn't notice, Rogues can do nonlethal damage with Sneak Attacks with suitable weapons or unarmed strikes, so a Rogue can use trickery and deception to knock someone out to avoid having to really hurt them.</p><p></p><p></p><p>That depends. Most likely they are Neutral or Lawful Neutral. Possibly Good, but that depends on their actions. Also, it's coloured by their perceptions, which were determined by what little they knew of their enemies. Their hatred may keep them from a peaceful afterlife until they learn to abandon that hate, in a D&D setting, but it is not likely to make them non-Good or seriously risk their chances of going to Celestia or Elysium or whatever unless they actually go out and kill or harass random people of the type they hate, in which case their actions may shift their alignment towards Evil. Being ignorant does not excuse evil acts.</p><p></p><p>As for the rest, we'll just have to agree to disagree. *shrug*</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3519514, member: 13966"] Well of course. Paladins are the holiest and most honorable of warriors; they should not be killing other good people. Most Christian knights would not be paladins in D&D, they would be fighters, and not necessarily good-aligned (you can be Neutral or Evil and still fight for a Good cause, if your [I]means[/I] of fighting for that cause are not Good; D&D alignment is more about actions than intentions). Paladins are supposed to be above that; they are supposed to fight evil, not those their [I]church[/I] sees merely as 'wrong' and misinterpreting the will of the divine. The paladins exist to slay demons and destroy evil cultists and exterminate villainous raiders, not slaughter other members of similar faiths over petty squabbles over minor religious issues. Also, keep in mind that Clerics don't have to stay lawful good or whatever; a Heirronnean cleric can be lawful neutral from their feuds with fellow good-aligned churches, and still receive Heirronneus' blessings since he or she is still mostly adhering to the will of the Archpaladin, just misguided in their squabbling. Not really. Paladins are not exemplars of feudal rule; that would be Knights. Paladins are holy crusaders of a particular faith or ideology, not warriors of the state; they [I]may[/I] be both in some cases, but must always put the demands of their faith first. Once they put their mortal lord before their [I]god[/I], then of course they fall from grace and lose their paladin abilities. [B]Knights[/B] are the examplars of feudal rule and aristocratic warriors. They can be followers of Heirronneus and believe themselves good, when they are really neutral from all their fighting against people they simply perceive as evil or wrong, without a paladin or cleric giving them direct divine guidance on whether or not that is true. Paladins aren't supposed to kill stuff just to take its loot. Paladins exterminate evil creatures and unrepentant creatures who harm the innocent too often. Paladins are not standard adventurers, they're expected to maintain higher morality and only work towards destroying Evil and protecting Good. A paladin may slay some evil dragon or evil warriors, but he doesn't generally do it for the sake of taking their stuff; he or his companions may end up looting the corpses afterward, but for the paladin, they only take loot to fund their crusades and donate to worthy causes; acquisition of that loot is not their goal (if it is, then it means they've just lost their paladinhood). I miss the old rules or whatever that said paladins [I]had[/I] to donate a significant chunk of their treasure..... But c'est la vie, paladins can accumulate wealth if they're putting it to good use. If you want to model historical Earth, then D&D is not the game for you. The presence of a Wizard class alone should make that obvious; the real world does not have wizardry. If you want to model a fantastical, epic version of Earth's history, then great! D&D works fine for that. Well of course Conan isn't Good or Lawful, that's just blatantly obvious. Conan's a barbarian, a knave, and a thief. He's definitely N or CN at best, NE or CE at worst. Maybe eventually he turns LN or LE when he becomes ruler, but during his adventuring days he's a scoundrel. Huh? Deceiving and cheating to defeat someone who's threatening your life at the moment isn't Evil, though. Unless they're some goodguy that you provoked into attacking you. And in case you didn't notice, Rogues can do nonlethal damage with Sneak Attacks with suitable weapons or unarmed strikes, so a Rogue can use trickery and deception to knock someone out to avoid having to really hurt them. That depends. Most likely they are Neutral or Lawful Neutral. Possibly Good, but that depends on their actions. Also, it's coloured by their perceptions, which were determined by what little they knew of their enemies. Their hatred may keep them from a peaceful afterlife until they learn to abandon that hate, in a D&D setting, but it is not likely to make them non-Good or seriously risk their chances of going to Celestia or Elysium or whatever unless they actually go out and kill or harass random people of the type they hate, in which case their actions may shift their alignment towards Evil. Being ignorant does not excuse evil acts. As for the rest, we'll just have to agree to disagree. *shrug* [/QUOTE]
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