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Alignment - is it any good?
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<blockquote data-quote="Arkhandus" data-source="post: 3521248" data-attributes="member: 13966"><p>Previous post was directed at Urbannen.</p><p></p><p>pemerton:</p><p>Actually, it only precludes players playing historically-accurate typical Christian knights. Historically they were more like mercenaries, in it for the loot and the glory they would have back home, in most cases, IIRC. As I thought I had mentioned already, D&D already does a fine job of modelling a fantasy version of Earth. Historically, few wars could really be justified as right and just, if any at all could be.</p><p></p><p>Fantasy versions of Christian knights would probably be as just and good as they believed themselves to be, and would be fighting forces of evil that they could clearly Detect as such. And not simply because someone told them the enemy was evil; but because primordial, cosmic forces of good and evil would be indicating that to them through a spell that taps into said cosmic forces.</p><p></p><p>And no, use of Alignment in D&D does not rule out 'plots' like the Crusades. It just involves a little bit of change. Both sides could be neutral, and if their faiths allowed neutral clerics (or lawful neutral ones, or whatever), then they could still duke it out thinking one of them is right and good and the other is wrong and bad. After all, D&D has spells and such that block alignment detection or fool it, anyway, though they can be dispelled.</p><p></p><p>That doesn't mean D&D's alignment system sucks or doesn't model Earth well; it's not supposed to! It's supposed to model fantasy settings where good and evil are primordial forces that are clear-cut and opposed to one another! Real Earth has grey morality and nothing else. It's all a matter of personal opinions and majority opinions here. In D&D the moralities are forces of nature separate from the mere whims of mortals. Interpretation is still open to debate, but the alignments are somewhat well defined at least, and anything in D&D can be pegged with an alignment if someone just considers it sensibly enough and factors in other examples from the game.</p><p></p><p>And I don't think KM actually posted anything that conflicted with my assertion that actual Paladins wouldn't take part in the conflict you mentioned......but I dunno, I didn't read through it all again today.</p><p></p><p>And anyway, it appears that your opinion is just that DM Fiat should be the one and only truth forevermore in an RPG, and that nothing else matters. :\</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3521248, member: 13966"] Previous post was directed at Urbannen. pemerton: Actually, it only precludes players playing historically-accurate typical Christian knights. Historically they were more like mercenaries, in it for the loot and the glory they would have back home, in most cases, IIRC. As I thought I had mentioned already, D&D already does a fine job of modelling a fantasy version of Earth. Historically, few wars could really be justified as right and just, if any at all could be. Fantasy versions of Christian knights would probably be as just and good as they believed themselves to be, and would be fighting forces of evil that they could clearly Detect as such. And not simply because someone told them the enemy was evil; but because primordial, cosmic forces of good and evil would be indicating that to them through a spell that taps into said cosmic forces. And no, use of Alignment in D&D does not rule out 'plots' like the Crusades. It just involves a little bit of change. Both sides could be neutral, and if their faiths allowed neutral clerics (or lawful neutral ones, or whatever), then they could still duke it out thinking one of them is right and good and the other is wrong and bad. After all, D&D has spells and such that block alignment detection or fool it, anyway, though they can be dispelled. That doesn't mean D&D's alignment system sucks or doesn't model Earth well; it's not supposed to! It's supposed to model fantasy settings where good and evil are primordial forces that are clear-cut and opposed to one another! Real Earth has grey morality and nothing else. It's all a matter of personal opinions and majority opinions here. In D&D the moralities are forces of nature separate from the mere whims of mortals. Interpretation is still open to debate, but the alignments are somewhat well defined at least, and anything in D&D can be pegged with an alignment if someone just considers it sensibly enough and factors in other examples from the game. And I don't think KM actually posted anything that conflicted with my assertion that actual Paladins wouldn't take part in the conflict you mentioned......but I dunno, I didn't read through it all again today. And anyway, it appears that your opinion is just that DM Fiat should be the one and only truth forevermore in an RPG, and that nothing else matters. :\ [/QUOTE]
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