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[Alignment] Is the target THAT important?
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<blockquote data-quote="EP" data-source="post: 3668803" data-attributes="member: 41744"><p>There are some deeds that are evil in action and intention, no matter what cause they are used for and torture is definitely one of them. Inflicting pain for one's own purpose, no matter that it is disguised under the need of others, is evil. Beating on a person until they talk isn't exactly torture (but that's interpretive), but hooking up electrodes to genitals and turning up the juice definitely is. I don't watch Battlestar, but I highly doubt everyone involved or in knowledge will simply live with their actions/in-actions over time.</p><p></p><p>Theft of innocence is something else I think is evil, no matter the intentions, and for that killing young ones fall under this category. Orcs are mortal creatures, which means they grow into their alignment based on their upbringing. This means it is not written in stone and they could change to something non-evil. Therefore, killing a young orc is not a guarantee of avoiding the death of a human later on. Drizz't is the prime example of this in all fiction and his conscious decision to stray from his heritage and their alignment was done with very little outside influence. Slavery falls under theft of innocence in my opinion.</p><p></p><p>Even murder - the pre-planned kind - is evil in most cases. Causing the death of another in battle to protect oneself is generally viewed as necessary, even if walking into the battle was your own idea. But breaking into someone's home and killing them when they are unable to defend themselves is evil because of the selfish need to kill that person in that manner.</p><p></p><p>There does appear to be a lot of gray area for evil deeds in alignment, but most of that comes from society. In a D&D game, the gods have a bit to say too because they choose where you go (or at least where you don't get to go) when you die and they lay down a code to follow, but that generally forms the society's view of good and evil. The simple question that must be considered, and this is different for every GM, is whether or not the act was intended for the sole purpose of the perpetrator or for the benefit of others. Even if a portion of the deed was done for the pleasure of the perpetrator, then there has to be a flair of evil to the deed. Even if you are defending a town from invading orcs, if you enjoy killing them and take pleasure in chopping off their heads, sorry, my friend, but you're turning evil.</p><p></p><p>That help any?</p></blockquote><p></p>
[QUOTE="EP, post: 3668803, member: 41744"] There are some deeds that are evil in action and intention, no matter what cause they are used for and torture is definitely one of them. Inflicting pain for one's own purpose, no matter that it is disguised under the need of others, is evil. Beating on a person until they talk isn't exactly torture (but that's interpretive), but hooking up electrodes to genitals and turning up the juice definitely is. I don't watch Battlestar, but I highly doubt everyone involved or in knowledge will simply live with their actions/in-actions over time. Theft of innocence is something else I think is evil, no matter the intentions, and for that killing young ones fall under this category. Orcs are mortal creatures, which means they grow into their alignment based on their upbringing. This means it is not written in stone and they could change to something non-evil. Therefore, killing a young orc is not a guarantee of avoiding the death of a human later on. Drizz't is the prime example of this in all fiction and his conscious decision to stray from his heritage and their alignment was done with very little outside influence. Slavery falls under theft of innocence in my opinion. Even murder - the pre-planned kind - is evil in most cases. Causing the death of another in battle to protect oneself is generally viewed as necessary, even if walking into the battle was your own idea. But breaking into someone's home and killing them when they are unable to defend themselves is evil because of the selfish need to kill that person in that manner. There does appear to be a lot of gray area for evil deeds in alignment, but most of that comes from society. In a D&D game, the gods have a bit to say too because they choose where you go (or at least where you don't get to go) when you die and they lay down a code to follow, but that generally forms the society's view of good and evil. The simple question that must be considered, and this is different for every GM, is whether or not the act was intended for the sole purpose of the perpetrator or for the benefit of others. Even if a portion of the deed was done for the pleasure of the perpetrator, then there has to be a flair of evil to the deed. Even if you are defending a town from invading orcs, if you enjoy killing them and take pleasure in chopping off their heads, sorry, my friend, but you're turning evil. That help any? [/QUOTE]
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