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Alignment issues
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<blockquote data-quote="Sol.Dragonheart" data-source="post: 3687691" data-attributes="member: 54316"><p>Alignment, IMO, is the most difficult section of D&D as the game stands, because it is a variable that cannot be removed from the game without affecting certain parts of the rules, spells, and classes, yet has no quantifiable, hard coded method of determining what "alignment" a given action, character, or entity truly is. </p><p></p><p>The simple fact is, that, because alignment is a question and issue of morality, and peoples perceptions on issues of morality differ greatly, there is no true resolution to the issues that arise from it. Even having a long, thought out discussion on the matter will do little other than illuminate the differences of opinion people have on certain facets of the alignment system.</p><p></p><p>Good and Evil are difficult enough to resolve, but when you add in the ill defined terms of Law and Chaos, the situation begins to devolve into a giant maze of interrelated questions and definitions of what any particular action may or may not be.</p><p></p><p>Because of this, I myself have removed alignment from my game where at all possible, and particularly in regards to PCs themselves. I've actually found that this has a positive effect on the actions taken by players, as they tend to take actions based more upon their perception of their characters motivations, rather than their characters alignment. </p><p></p><p>In the end, I think that the alignment system will have a detrimental effect on the game, until the developers take the time and effort to fully integrate and codify it as a mechanic of the D&D system.</p></blockquote><p></p>
[QUOTE="Sol.Dragonheart, post: 3687691, member: 54316"] Alignment, IMO, is the most difficult section of D&D as the game stands, because it is a variable that cannot be removed from the game without affecting certain parts of the rules, spells, and classes, yet has no quantifiable, hard coded method of determining what "alignment" a given action, character, or entity truly is. The simple fact is, that, because alignment is a question and issue of morality, and peoples perceptions on issues of morality differ greatly, there is no true resolution to the issues that arise from it. Even having a long, thought out discussion on the matter will do little other than illuminate the differences of opinion people have on certain facets of the alignment system. Good and Evil are difficult enough to resolve, but when you add in the ill defined terms of Law and Chaos, the situation begins to devolve into a giant maze of interrelated questions and definitions of what any particular action may or may not be. Because of this, I myself have removed alignment from my game where at all possible, and particularly in regards to PCs themselves. I've actually found that this has a positive effect on the actions taken by players, as they tend to take actions based more upon their perception of their characters motivations, rather than their characters alignment. In the end, I think that the alignment system will have a detrimental effect on the game, until the developers take the time and effort to fully integrate and codify it as a mechanic of the D&D system. [/QUOTE]
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