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Alignment issues
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3689558" data-attributes="member: 32740"><p>That's about trying to run alignment backwards because actions determine alignment - your alignment doesn't MAKE you act neutral, good, or whatever. Alignment exists in the game to assist players in roleplaying their characters believably and consistently. Alignment is determined by looking at a characters behavior over time. It isn't redetermined with every freakin' act. Actions do not carry INHERENT alignment tags or else we'd have a nice long list of actions and what alignment you become if you perfom them. Actions must be taken in context and MUST involve a certain amount of understanding regarding motivation.</p><p></p><p>If my character kills someone is it evil or not? CONTEXT. MOTIVATION. This means there is great room for interpretation and different perceptions.</p><p></p><p>Alignments are naturally vague. Alignment isn't there to dictate your actions - it's there for a player to measure his characters ONGOING behavior against to ensure that his character continues to act believably and consistently. Actions that are NOT consistent with a characters chosen alignment doesn't mean that the character IS becoming a different alignment unless those actions are EXTREMELY contrary to current alignment or they are part of an ongoing pattern of behavioral change for the character.</p><p></p><p>Certainly for characters that don't have alignment restrictions on their behavior because of class or other demands it doesn't matter if one player thinks certain actions are more consistent with evil and another thinks they are neutral. The player of the character in question should simply continue to play his character as desired and let alignment sort ITSELF out by the characters long-term behavior.</p><p></p><p>Good-aligned characters will occasionally do bad, maybe even EVIL things. That doesn't mean that the character whipsaws to an Evil alignment and should start acting like a psychotic mass-murderer. Evil characters can occasionally do nice things without suddenly being considered paladins-in-training.</p><p></p><p>In games where alignment is an ongoing problem the bulk of the problems can be solved simply by beating into peoples heads that alignment is not the freakin' be-all end-all of the game. Just play your friggin' PC's and let alignment take care of itself. Quit obsessing over it and it instantly becomes less of an issue - which is as it should be.</p><p></p><p>BTW, neutral is just a position somewhere between extremes of alignment. If you're netural between Good and Evil that simply means that you're not behaving according to either extreme on a consistent basis.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3689558, member: 32740"] That's about trying to run alignment backwards because actions determine alignment - your alignment doesn't MAKE you act neutral, good, or whatever. Alignment exists in the game to assist players in roleplaying their characters believably and consistently. Alignment is determined by looking at a characters behavior over time. It isn't redetermined with every freakin' act. Actions do not carry INHERENT alignment tags or else we'd have a nice long list of actions and what alignment you become if you perfom them. Actions must be taken in context and MUST involve a certain amount of understanding regarding motivation. If my character kills someone is it evil or not? CONTEXT. MOTIVATION. This means there is great room for interpretation and different perceptions. Alignments are naturally vague. Alignment isn't there to dictate your actions - it's there for a player to measure his characters ONGOING behavior against to ensure that his character continues to act believably and consistently. Actions that are NOT consistent with a characters chosen alignment doesn't mean that the character IS becoming a different alignment unless those actions are EXTREMELY contrary to current alignment or they are part of an ongoing pattern of behavioral change for the character. Certainly for characters that don't have alignment restrictions on their behavior because of class or other demands it doesn't matter if one player thinks certain actions are more consistent with evil and another thinks they are neutral. The player of the character in question should simply continue to play his character as desired and let alignment sort ITSELF out by the characters long-term behavior. Good-aligned characters will occasionally do bad, maybe even EVIL things. That doesn't mean that the character whipsaws to an Evil alignment and should start acting like a psychotic mass-murderer. Evil characters can occasionally do nice things without suddenly being considered paladins-in-training. In games where alignment is an ongoing problem the bulk of the problems can be solved simply by beating into peoples heads that alignment is not the freakin' be-all end-all of the game. Just play your friggin' PC's and let alignment take care of itself. Quit obsessing over it and it instantly becomes less of an issue - which is as it should be. BTW, neutral is just a position somewhere between extremes of alignment. If you're netural between Good and Evil that simply means that you're not behaving according to either extreme on a consistent basis. [/QUOTE]
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