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Alignment - just how evil is hiring an assassin?
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<blockquote data-quote="Squire James" data-source="post: 432576" data-attributes="member: 548"><p>Obviously there are rules that apply in D&D that do not apply in the real world. No, I'm not talking about things like Kevlar vests not making it harder for a bullet to hit, I'm talking about the nature of Good and Evil. The superhero comic genre has very similar rules (usually with the additional rule that villains must be preserved so they can be used again). The main rules in "fighting the good fight", IMO, are:</p><p></p><p>1. Evil exists. With a capital E.</p><p></p><p>2. The adventurers are probably the world's best hope for stopping Evil from doing what they want to do.</p><p></p><p>3. Going out on a quest to kill Evil beings is a valid way to stop them.</p><p></p><p>Campaigns that lack these 3 rules probably shouldn't be worrying about little things like alignment (at least the Good/Evil axis) and should go their merry moral-relativist way. Who cares whether hiring an assassin is Evil if Evil doesn't exist, or is indistinguishable from Good?</p><p></p><p>Now, given the 3 rules given above (which I hope aren't specific enough to be considered a "strawman argument"), hiring an assassin is an attempt to circumvent Rule #2, and thus should be considered a Bad Thing. You're not only not "fighting the good fight", you are actively avoidng it. So even if you don't consider it Wrong (which I do), it is most certainly contrary to Good (ie: Evil).</p></blockquote><p></p>
[QUOTE="Squire James, post: 432576, member: 548"] Obviously there are rules that apply in D&D that do not apply in the real world. No, I'm not talking about things like Kevlar vests not making it harder for a bullet to hit, I'm talking about the nature of Good and Evil. The superhero comic genre has very similar rules (usually with the additional rule that villains must be preserved so they can be used again). The main rules in "fighting the good fight", IMO, are: 1. Evil exists. With a capital E. 2. The adventurers are probably the world's best hope for stopping Evil from doing what they want to do. 3. Going out on a quest to kill Evil beings is a valid way to stop them. Campaigns that lack these 3 rules probably shouldn't be worrying about little things like alignment (at least the Good/Evil axis) and should go their merry moral-relativist way. Who cares whether hiring an assassin is Evil if Evil doesn't exist, or is indistinguishable from Good? Now, given the 3 rules given above (which I hope aren't specific enough to be considered a "strawman argument"), hiring an assassin is an attempt to circumvent Rule #2, and thus should be considered a Bad Thing. You're not only not "fighting the good fight", you are actively avoidng it. So even if you don't consider it Wrong (which I do), it is most certainly contrary to Good (ie: Evil). [/QUOTE]
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