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Alignment Matters in 4e!
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4302540" data-attributes="member: 40398"><p>These are some homebrew powers that I whipped up for my first 4e session this Friday. I don't want to force my players to care about alignment, so I made them so they're not strictly better than other 1st level powers, but they are much cooler if used successfully against Evil or Chaotic Evil targets. Comments and criticisms welcome! (Unless you want to rave about the horror of alignment actually mattering. Those comments aren't welcome here.)</p><p></p><p><strong>Cleric Level 1 Encounter Prayers</strong></p><p><strong>Holy Word</strong></p><p><em>You speak a word of power that sends creatures of evil fleeing in terror.</em></p><p><strong>Encounter * Divine, Fear, Implement</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Wisdom vs. Will</p><p><strong>Hit:</strong> (If the target is Evil or Chaotic Evil) The target moves its speed + your Charisma modifier directly away from you, heedless of unsafe squares or difficult terrain. This movement provokes opportunity attacks. (If the target is Unaligned) The target moves its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. (If the target is Good or Lawful Good) The target moves half its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement does not provoke opportunity attacks.</p><p><strong>Special:</strong> You must be Good or Lawful Good in order to use this power.</p><p></p><p><strong>Cleric Level 1 Daily Prayers</strong></p><p><strong>Holy Word</strong></p><p><em>You speak a word of power that sends creatures of evil fleeing in terror.</em></p><p><strong>Daily * Divine, Fear, Implement</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Wisdom vs. Will</p><p><strong>Hit:</strong> (If the target is Evil or Chaotic Evil) The target moves its speed + your Charisma modifier directly away from you, heedless of unsafe squares or difficult terrain. This movement provokes opportunity attacks. In addition, the target takes a penalty to attacks for the remainder of the encounter equal to your Wisdom modifier. (If the target is Unaligned) The target moves its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. (If the target is Good or Lawful Good) The target moves half its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement does not provoke opportunity attacks.</p><p><strong>Special:</strong> You must be Good or Lawful Good in order to use this power.</p><p></p><p> <strong>Paladin Level 1 Encounter Prayers</strong></p><p><strong>Smite Evil</strong></p><p><em>You imbue your attack with radiant energy that scours evil from the face of the world.</em></p><p><strong>Encounter * Divine, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> (If the target is Evil or Chaotic Evil) 2[W] + Strength modifier + Wisdom modifier radiant damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Charisma modifier. (If the target is Unaligned) 2[W] + Strength modifier radiant damage. (If the target is Good or Lawful Good) 2[W] radiant damage.</p><p><strong>Special:</strong> You must be Good or Lawful Good in order to use this power.</p><p></p><p><strong> Paladin Level 1 Daily Prayers</strong></p><p><strong>Smite Evil</strong></p><p><em>You imbue your attack with radiant energy that scours evil from the face of the world.</em></p><p><strong>Daily * Divine, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> (If the target is Evil or Chaotic Evil) 3[W] + Strength modifier + Wisdom modifier + Charisma modifier radiant damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Charisma modifier and a penalty to AC equal to your Wisdom modifier. (If the target is Unaligned) 3[W] + Strength modifier radiant damage. (If the target is Good or Lawful Good) 3[W] radiant damage.</p><p><strong>Special:</strong> You must be Good or Lawful Good in order to use this power.</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4302540, member: 40398"] These are some homebrew powers that I whipped up for my first 4e session this Friday. I don't want to force my players to care about alignment, so I made them so they're not strictly better than other 1st level powers, but they are much cooler if used successfully against Evil or Chaotic Evil targets. Comments and criticisms welcome! (Unless you want to rave about the horror of alignment actually mattering. Those comments aren't welcome here.) [b]Cleric Level 1 Encounter Prayers[/b] [b]Holy Word[/b] [i]You speak a word of power that sends creatures of evil fleeing in terror.[/i] [b]Encounter * Divine, Fear, Implement[/b] [b]Standard Action Ranged[/b] 10 [b]Target:[/b] One creature [b]Attack:[/b] Wisdom vs. Will [b]Hit:[/b] (If the target is Evil or Chaotic Evil) The target moves its speed + your Charisma modifier directly away from you, heedless of unsafe squares or difficult terrain. This movement provokes opportunity attacks. (If the target is Unaligned) The target moves its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. (If the target is Good or Lawful Good) The target moves half its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement does not provoke opportunity attacks. [b]Special:[/b] You must be Good or Lawful Good in order to use this power. [b]Cleric Level 1 Daily Prayers[/b] [b]Holy Word[/b] [i]You speak a word of power that sends creatures of evil fleeing in terror.[/i] [b]Daily * Divine, Fear, Implement[/b] [b]Standard Action Ranged[/b] 10 [b]Target:[/b] One creature [b]Attack:[/b] Wisdom vs. Will [b]Hit:[/b] (If the target is Evil or Chaotic Evil) The target moves its speed + your Charisma modifier directly away from you, heedless of unsafe squares or difficult terrain. This movement provokes opportunity attacks. In addition, the target takes a penalty to attacks for the remainder of the encounter equal to your Wisdom modifier. (If the target is Unaligned) The target moves its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. (If the target is Good or Lawful Good) The target moves half its speed away from you, avoiding unsafe squares and difficult terrain if it can. This movement does not provoke opportunity attacks. [b]Special:[/b] You must be Good or Lawful Good in order to use this power. [b]Paladin Level 1 Encounter Prayers[/b] [b]Smite Evil[/b] [i]You imbue your attack with radiant energy that scours evil from the face of the world.[/i] [b]Encounter * Divine, Weapon[/b] [b]Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] (If the target is Evil or Chaotic Evil) 2[W] + Strength modifier + Wisdom modifier radiant damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Charisma modifier. (If the target is Unaligned) 2[W] + Strength modifier radiant damage. (If the target is Good or Lawful Good) 2[W] radiant damage. [b]Special:[/b] You must be Good or Lawful Good in order to use this power. [b] Paladin Level 1 Daily Prayers[/b] [b]Smite Evil[/b] [i]You imbue your attack with radiant energy that scours evil from the face of the world.[/i] [b]Daily * Divine, Weapon[/b] [b]Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] (If the target is Evil or Chaotic Evil) 3[W] + Strength modifier + Wisdom modifier + Charisma modifier radiant damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Charisma modifier and a penalty to AC equal to your Wisdom modifier. (If the target is Unaligned) 3[W] + Strength modifier radiant damage. (If the target is Good or Lawful Good) 3[W] radiant damage. [b]Special:[/b] You must be Good or Lawful Good in order to use this power. TS [/QUOTE]
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