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Alignment Matters in 4e!
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<blockquote data-quote="keterys" data-source="post: 4302637" data-attributes="member: 43019"><p>So, I guess have two problems...</p><p></p><p>1) They're strictly better than other powers of their level unless you assume that a startling percentage of opponents are Good. The Unaligned effect is equivalent to the normal effect, Evil is just better. So, let's say an average group fights, say 50% evil, 45% unaligned, 5% good... that's a slam dunk.</p><p></p><p>2) They're very complex for listing everything three times over.</p><p></p><p>So... Unaligned would have to be worse than usual in order to be balanced, and I'd want it to be much simpler to describe the difference.</p><p></p><p>Like, if good people are immune to all good effects (which is an advantage on AoE you'd have to balance around), and there's an 'Evil:' line with a simple adder (+Cha damage, +Cha squares, whatever)</p></blockquote><p></p>
[QUOTE="keterys, post: 4302637, member: 43019"] So, I guess have two problems... 1) They're strictly better than other powers of their level unless you assume that a startling percentage of opponents are Good. The Unaligned effect is equivalent to the normal effect, Evil is just better. So, let's say an average group fights, say 50% evil, 45% unaligned, 5% good... that's a slam dunk. 2) They're very complex for listing everything three times over. So... Unaligned would have to be worse than usual in order to be balanced, and I'd want it to be much simpler to describe the difference. Like, if good people are immune to all good effects (which is an advantage on AoE you'd have to balance around), and there's an 'Evil:' line with a simple adder (+Cha damage, +Cha squares, whatever) [/QUOTE]
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