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Alignment Mechanics in 4e?
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<blockquote data-quote="DevP" data-source="post: 5013787" data-attributes="member: 84571"><p>I don't like overly mechanistic alignment restrictions myself. (Specifically: I dislike races with a predetermined alignment, and I never liked the penalty to a character changing their alignment.)</p><p></p><p>My thoughts were about the gap between the 4E alignment spectrum and the older 3x3 alignment axes. I agree with what the simplification, but among folks i know, some people miss the somewhat "quirkier" alignments that are no longer highlighted (basically the seemingly contradictory ones: Chaotic Good, Lawful Evil, etc). Of course, actual gameplay > geekful alignment debates.</p><p></p><p>The lack of mechanical impacts mean I can drop in another alignment system (or none at all) without impacting the game much.</p></blockquote><p></p>
[QUOTE="DevP, post: 5013787, member: 84571"] I don't like overly mechanistic alignment restrictions myself. (Specifically: I dislike races with a predetermined alignment, and I never liked the penalty to a character changing their alignment.) My thoughts were about the gap between the 4E alignment spectrum and the older 3x3 alignment axes. I agree with what the simplification, but among folks i know, some people miss the somewhat "quirkier" alignments that are no longer highlighted (basically the seemingly contradictory ones: Chaotic Good, Lawful Evil, etc). Of course, actual gameplay > geekful alignment debates. The lack of mechanical impacts mean I can drop in another alignment system (or none at all) without impacting the game much. [/QUOTE]
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Alignment Mechanics in 4e?
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