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Alignment/Multiclassing/DM Screen/Power Source From I-Con
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<blockquote data-quote="Charwoman Gene" data-source="post: 4149925" data-attributes="member: 5044"><p>Here are some more tidbits from the 10 AM Sunday Session.</p><p></p><p>Power Sources:</p><p>WotC has identified 8 power sources that should take care of basically 90% of the classes they foresee making. They did not mention which ones these are aside from Arcane, Divine, Martial and Psionic.</p><p></p><p>New Classes:</p><p>New classes are mainly going to be introduced in PHBs.</p><p></p><p>Paragon Paths:</p><p>I asked if you "had" to take a paragon path. I was told you had the choice of what path to take when it was appropriate. There is another thing you can do if you absolutely do not want a paragon path, but it didn't sound like that was a recommended idea.</p><p></p><p>Magic Item Creation:</p><p>There will be a ritual available to drain magic from captured items to add to other items. This ritual will be usable in a dungeon.</p><p></p><p>Crafting:</p><p>There has been some talk about creating a more detailed crafting system.</p><p></p><p>Bull Rush:</p><p>Strength Attack vs. Fortitude Push one square back.</p><p></p><p>Resurrection:</p><p>Ritual, DM free to limit access in the world.</p><p>No longer using the term resurrection, ritual is Raise Dead.</p><p></p><p>Purpose of the DMG:</p><p>The DMG's focus is on aiding the DM in customizing and "kit-bashing: the D&D game.</p><p></p><p>Sorcerer:</p><p>Sorcerer will be in PH2. Power Source not revealed. (My vote is primal.</p><p></p><p>Skill Challenges:</p><p>Traps.</p><p>Natural Hazards.</p><p>Social Encounters.</p><p>Party must get a certain number of secrets before a certain number of failures.</p><p>Mixing skill, everyone can participate.</p><p></p><p>Adventures:</p><p>There will be a epic tier adventure centering on a jelly-bean eating contest on the DDI.</p><p></p><p>Milestones:</p><p>Gain an action point. Recharge magic items.</p><p></p><p>Domains?:</p><p>Cleric specialization is mostly done through feats.</p><p></p><p>Paladins:</p><p>Paladins choose their god, must have the same alignment.</p><p></p><p>Magic Items:</p><p>Magic items are definitely focused on powers, not bonuses.</p><p></p><p>Keywords:</p><p>All powers have keywords.</p><p></p><p>Half-Orcs: No stats, the closest thing would be to use the orc race stats from the MM.</p><p></p><p>Marketing: Early marketing is for migration of current D&D players. Acquisition is in the fall. [Starter Set]</p><p></p><p>Alignment: [A paraphrase]</p><p>Me: What's going on with Alignment. Are Lawful and chaotic still in the game?</p><p>M. Mearls: There is still Lawful Good, Good, Unaligned, Evil, Um do we still have chaotic evil? </p><p>B. Slaviscek: I tihnk that was changed? Did we change</p><p>M. Mearls: Umm, that's more of a "world issue" I'm more of the rules guy.</p><p></p><p>So, I think we may be looking at:</p><p>Lawful Good -- Good -- Unaligned -- Evil -- Chaotic Evil</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4149925, member: 5044"] Here are some more tidbits from the 10 AM Sunday Session. Power Sources: WotC has identified 8 power sources that should take care of basically 90% of the classes they foresee making. They did not mention which ones these are aside from Arcane, Divine, Martial and Psionic. New Classes: New classes are mainly going to be introduced in PHBs. Paragon Paths: I asked if you "had" to take a paragon path. I was told you had the choice of what path to take when it was appropriate. There is another thing you can do if you absolutely do not want a paragon path, but it didn't sound like that was a recommended idea. Magic Item Creation: There will be a ritual available to drain magic from captured items to add to other items. This ritual will be usable in a dungeon. Crafting: There has been some talk about creating a more detailed crafting system. Bull Rush: Strength Attack vs. Fortitude Push one square back. Resurrection: Ritual, DM free to limit access in the world. No longer using the term resurrection, ritual is Raise Dead. Purpose of the DMG: The DMG's focus is on aiding the DM in customizing and "kit-bashing: the D&D game. Sorcerer: Sorcerer will be in PH2. Power Source not revealed. (My vote is primal. Skill Challenges: Traps. Natural Hazards. Social Encounters. Party must get a certain number of secrets before a certain number of failures. Mixing skill, everyone can participate. Adventures: There will be a epic tier adventure centering on a jelly-bean eating contest on the DDI. Milestones: Gain an action point. Recharge magic items. Domains?: Cleric specialization is mostly done through feats. Paladins: Paladins choose their god, must have the same alignment. Magic Items: Magic items are definitely focused on powers, not bonuses. Keywords: All powers have keywords. Half-Orcs: No stats, the closest thing would be to use the orc race stats from the MM. Marketing: Early marketing is for migration of current D&D players. Acquisition is in the fall. [Starter Set] Alignment: [A paraphrase] Me: What's going on with Alignment. Are Lawful and chaotic still in the game? M. Mearls: There is still Lawful Good, Good, Unaligned, Evil, Um do we still have chaotic evil? B. Slaviscek: I tihnk that was changed? Did we change M. Mearls: Umm, that's more of a "world issue" I'm more of the rules guy. So, I think we may be looking at: Lawful Good -- Good -- Unaligned -- Evil -- Chaotic Evil [/QUOTE]
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