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<blockquote data-quote="Felix" data-source="post: 3290736" data-attributes="member: 3929"><p>It is the presence of absence of Good or Evil in one's actions.</p><p></p><p></p><p>Like Storm Raven said, this turns morality into a matter of chance and circumstace. Morality is grounded in choice and understanding that choice you make to be Good or Evil. If you have either a deficit of understanding or an absence of choice, the act becomes harder and harder to label as a moral one. The woodsman did not choose to kill the kid: it simply happened because of something he did.</p><p></p><p></p><p>If choice and understanding is the code, then accounting for intent is not making an exception to it, it's integrally part of it.</p><p></p><p></p><p>No, neither is "absolutely right in the sense of DnD", but if the alignment and morality of my character is based upon circumstances out of his control then I suggest that they become meaningless. At that point I'm not going to pay attention when the DM says that my attempt to save a child's life that resulted in the accidental death of another child was an Evil act. Which it could be if you define morality based on consequences.</p><p></p><p></p><p>Evil is Evil because of choice, not because of results; disabuse yourself of the idea that including intent into morality necessitates that the moral system is slack.</p><p></p><p>If you have an Evil king who governs his kingdom in such a way that makes trade prosper and the people happy and healthy he does not become Good. He hasn't necessarily commited Good acts though the consequences of some of his actions lead to felicity for others.</p></blockquote><p></p>
[QUOTE="Felix, post: 3290736, member: 3929"] It is the presence of absence of Good or Evil in one's actions. Like Storm Raven said, this turns morality into a matter of chance and circumstace. Morality is grounded in choice and understanding that choice you make to be Good or Evil. If you have either a deficit of understanding or an absence of choice, the act becomes harder and harder to label as a moral one. The woodsman did not choose to kill the kid: it simply happened because of something he did. If choice and understanding is the code, then accounting for intent is not making an exception to it, it's integrally part of it. No, neither is "absolutely right in the sense of DnD", but if the alignment and morality of my character is based upon circumstances out of his control then I suggest that they become meaningless. At that point I'm not going to pay attention when the DM says that my attempt to save a child's life that resulted in the accidental death of another child was an Evil act. Which it could be if you define morality based on consequences. Evil is Evil because of choice, not because of results; disabuse yourself of the idea that including intent into morality necessitates that the moral system is slack. If you have an Evil king who governs his kingdom in such a way that makes trade prosper and the people happy and healthy he does not become Good. He hasn't necessarily commited Good acts though the consequences of some of his actions lead to felicity for others. [/QUOTE]
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