Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alignment myths?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3290922" data-attributes="member: 23094"><p>Ahah.</p><p></p><p>I forgot my biggest pet peeve alignment myth, which is strange, because it's always at the forefront of my mind whenever an alignment debate crops up. It can be summed up as: "Hello to everyone in this alignment thread. Here's a hypothetical and very complicated ethical situation, and darn it all if I can't get it to fit nicely into an alignment, because I disagree that [Outcome Y] is Good. Therefore, the entire alignment system is borked and should be thrown away."</p><p></p><p>First off, the hypothetical situation and its solution. In case anyone has missed it, there's this branch of thinking called "philosophy" that's been wrestling with exactly these questions for a couple years. Last I checked, <em>they</em> hadn't solved this one yet. I think it's a little ... presumptive ... to hold a game mechanic to higher standards than those yet achieved by the entire human race.</p><p></p><p>Secondly, there's the difference between "right" and "Good" - or, as I like to sometimes put it, "little 'g' good" and "Big 'G' Good." The first really just means "preferable." It'd be good if I won the lottery; it's good that I have clothes on my back; it's good to not cause car accidents. None of these, however, are necessarily Good.</p><p></p><p>In this, we're all a little guilty of being self-centered. We all, somewhere, believe that our own beliefs about what's Right align (at least a little bit) with what's Good. Otherwise, we're either psychotic or ... </p><p></p><p>So, when attempting to "debunk" alignment, we propose a hypothetical situation in which our own beliefs about what the right thing to do conflicts with what the Good alignment description says is the right thing to do. Such a case, we say, proves that Good isn't. Instead, what we should realize that, even in D&D with absolute alignments, Good isn't always the right answer.</p><p></p><p>There is a solid philosophical underpinning for each alignment to use, which demonstrates, to them, why the Chaotic Evil answer is the right one.</p><p></p><p>It is, in reality, not very much different to posing a hypothetical situation to a devout Sade-ist, a devout Kantian, a follow of St. Augustine, etc., and ask them what the "right" answer is. You might get wildly different answers, all consistent with the underpinning philosophy - and they'll all be "good" according to the person you asked.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3290922, member: 23094"] Ahah. I forgot my biggest pet peeve alignment myth, which is strange, because it's always at the forefront of my mind whenever an alignment debate crops up. It can be summed up as: "Hello to everyone in this alignment thread. Here's a hypothetical and very complicated ethical situation, and darn it all if I can't get it to fit nicely into an alignment, because I disagree that [Outcome Y] is Good. Therefore, the entire alignment system is borked and should be thrown away." First off, the hypothetical situation and its solution. In case anyone has missed it, there's this branch of thinking called "philosophy" that's been wrestling with exactly these questions for a couple years. Last I checked, [i]they[/i] hadn't solved this one yet. I think it's a little ... presumptive ... to hold a game mechanic to higher standards than those yet achieved by the entire human race. Secondly, there's the difference between "right" and "Good" - or, as I like to sometimes put it, "little 'g' good" and "Big 'G' Good." The first really just means "preferable." It'd be good if I won the lottery; it's good that I have clothes on my back; it's good to not cause car accidents. None of these, however, are necessarily Good. In this, we're all a little guilty of being self-centered. We all, somewhere, believe that our own beliefs about what's Right align (at least a little bit) with what's Good. Otherwise, we're either psychotic or ... So, when attempting to "debunk" alignment, we propose a hypothetical situation in which our own beliefs about what the right thing to do conflicts with what the Good alignment description says is the right thing to do. Such a case, we say, proves that Good isn't. Instead, what we should realize that, even in D&D with absolute alignments, Good isn't always the right answer. There is a solid philosophical underpinning for each alignment to use, which demonstrates, to them, why the Chaotic Evil answer is the right one. It is, in reality, not very much different to posing a hypothetical situation to a devout Sade-ist, a devout Kantian, a follow of St. Augustine, etc., and ask them what the "right" answer is. You might get wildly different answers, all consistent with the underpinning philosophy - and they'll all be "good" according to the person you asked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment myths?
Top