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Alignment myths?
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<blockquote data-quote="Felix" data-source="post: 3291964" data-attributes="member: 3929"><p>My pardon; I meant arguments concerned with the mechanics of the game, not the flavor, which yours is.</p><p></p><p>But as an argument it doesn't do much of a job to convince me because I think it's less interesting; I would rather someone know that the spell is Evil and try to turn it to good ends (and then see where that got them), than see someone ignorant of what they are doing afterwards say, "oops".</p><p></p><p></p><p>Reasonable.</p><p></p><p></p><p>The interest involved in fiction might be similar to watching a foal take its first steps. Endearing, potentially hearbreaking, inspiring, but ultimately you want to foal to walk: if the foal never learned you'd quickly realize that there is a serious problem. Once, <em>maybe</em> twice, it's ok. After that it starts to get tedious. In gaming those circumstances should be organic and come from role-playing, not enforced by an arbitrary mechanic.</p><p></p><p></p><p>In the case of young wizards, I'd say there are very few who will encounter [Evil] spells until they are older wizards. And those that do will either learn like the cat who sits on a hot stove, die from the spell or the townspeople who don't like Necromancy, or enjoy the feeling of Evil and take the quick and easy path. </p><p></p><p></p><p>I agree with you on what the population will think of Necromancy spells, but I don't see how this changes much since we are talking about people who know that <em>Animate Dead</em> is an [Evil] spell.</p><p></p><p>For that matter, we're talking about people who know that spells themselves can <em>be</em> [Evil].</p><p></p><p></p><p>If the spellcasters who understand and can cast these spells don't know they're [Evil], then you'll be playing alignment whack-a-mole.</p></blockquote><p></p>
[QUOTE="Felix, post: 3291964, member: 3929"] My pardon; I meant arguments concerned with the mechanics of the game, not the flavor, which yours is. But as an argument it doesn't do much of a job to convince me because I think it's less interesting; I would rather someone know that the spell is Evil and try to turn it to good ends (and then see where that got them), than see someone ignorant of what they are doing afterwards say, "oops". Reasonable. The interest involved in fiction might be similar to watching a foal take its first steps. Endearing, potentially hearbreaking, inspiring, but ultimately you want to foal to walk: if the foal never learned you'd quickly realize that there is a serious problem. Once, [i]maybe[/i] twice, it's ok. After that it starts to get tedious. In gaming those circumstances should be organic and come from role-playing, not enforced by an arbitrary mechanic. In the case of young wizards, I'd say there are very few who will encounter [Evil] spells until they are older wizards. And those that do will either learn like the cat who sits on a hot stove, die from the spell or the townspeople who don't like Necromancy, or enjoy the feeling of Evil and take the quick and easy path. I agree with you on what the population will think of Necromancy spells, but I don't see how this changes much since we are talking about people who know that [i]Animate Dead[/i] is an [Evil] spell. For that matter, we're talking about people who know that spells themselves can [i]be[/i] [Evil]. If the spellcasters who understand and can cast these spells don't know they're [Evil], then you'll be playing alignment whack-a-mole. [/QUOTE]
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