Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alignment myths?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3292426" data-attributes="member: 4937"><p>Hussar: You are painting yourself into a corner, and it started here.</p><p></p><p></p><p></p><p>To put it in terms of D&D alignment, 'good' and 'evil' alignments are active philosophies. They demand actions of the character. The philosophy you begin to espouse here is passive, and therefore neutral. To be a little overly simple, nuetral philosophies have only 'Thou Shalt Nots' in them. For example, a philosophy based on the maxim, "Thou Shalt Not Do Harm" is nuetral. In such a system, you can stand and watch someone drown so long as you didn't do anything to cause the situation. It's the universe that is doing the drowning, and responcible for it and not you. Some karma based systems of thought are nuetral in this way, in that they would argue that interveening in the drowning causes you to acquire as much karma as causing it does. (Please understand, I'm not trying to condemn here, and certainly not broadly since some other karma based systems distinguish between 'good karma' and 'bad karma'.) </p><p></p><p>Good (and evil) philosophies can (and must) have both "Thou Shalts" and "Thou Shalt Nots" in them. Good demands both that you do no harm, and that you actively try to do good - "Thou Shalt Give to thy Neighbor In Need". You can't therefore standby and watch someone drown, even if it means risking drowning yourself.</p><p></p><p>To a Nuetral, the fact that Good makes a demand on the believer to take action renders it as unjust and onerous as Evil. Thus, you'll typically here from a Nuetral how Good and Evil taken to thier extreme are indistinguishable. I'm not here to argue against those beliefs (even though I don't share them), since it would turn quickly into a debate on religion. I'm must trying to show how the different ethical systems map to D&D's overly simple 2D map. I think we can all manage to agree to what the map looks like without making a normative judgement of whose right and which way the map should be oriented.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3292426, member: 4937"] Hussar: You are painting yourself into a corner, and it started here. To put it in terms of D&D alignment, 'good' and 'evil' alignments are active philosophies. They demand actions of the character. The philosophy you begin to espouse here is passive, and therefore neutral. To be a little overly simple, nuetral philosophies have only 'Thou Shalt Nots' in them. For example, a philosophy based on the maxim, "Thou Shalt Not Do Harm" is nuetral. In such a system, you can stand and watch someone drown so long as you didn't do anything to cause the situation. It's the universe that is doing the drowning, and responcible for it and not you. Some karma based systems of thought are nuetral in this way, in that they would argue that interveening in the drowning causes you to acquire as much karma as causing it does. (Please understand, I'm not trying to condemn here, and certainly not broadly since some other karma based systems distinguish between 'good karma' and 'bad karma'.) Good (and evil) philosophies can (and must) have both "Thou Shalts" and "Thou Shalt Nots" in them. Good demands both that you do no harm, and that you actively try to do good - "Thou Shalt Give to thy Neighbor In Need". You can't therefore standby and watch someone drown, even if it means risking drowning yourself. To a Nuetral, the fact that Good makes a demand on the believer to take action renders it as unjust and onerous as Evil. Thus, you'll typically here from a Nuetral how Good and Evil taken to thier extreme are indistinguishable. I'm not here to argue against those beliefs (even though I don't share them), since it would turn quickly into a debate on religion. I'm must trying to show how the different ethical systems map to D&D's overly simple 2D map. I think we can all manage to agree to what the map looks like without making a normative judgement of whose right and which way the map should be oriented. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment myths?
Top