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<blockquote data-quote="hamishspence" data-source="post: 3296067" data-attributes="member: 41555"><p><strong>Good point, which I remembered minutes later</strong></p><p></p><p>I forgot that Law 2 was "Obey" Law 1 was what I wrote as Laws 1 and 2.</p><p></p><p>The "Inaction" part is important as well: "all that is needed for evil to triumph is for good people to do nothing" </p><p></p><p>I'd say that Fiendish Codex 2's concept is actually very modern: that Lawful Evil societies propagate many of the perspectives common to medieval societies. And, that actions trump thoughts: a person with nasty thoughts is only in trouble if that put them into action. If you go with the Freudian perspective that all people have unpleasant thoughts, it might be said that not acting on them is what makes a person good, or at least, solidly Neutral. </p><p></p><p>The Unintendend Conseqences bit is covered quite well in BOVD: here, it is Paladin chaced up a scree slope by scary monsters: is he responsible for the stone slide that might happen? The answer given there was: Yes, IF the risk was forseeable. it said "Sacrificing yourself to save others is a good act, sacificing them to save you is an evil act"</p><p>Given that only fiends and most undead are irredeemably evil, the rule is the same even if the village was an orc village. The same applies to rescuing someone who turns out in the future to be a bad guy. Rescuing is compulsary regardless of future alignments.</p><p></p><p>The "would you shoot a dictator if you could go back in time to do it before he grew up" argument may vary depending on personal views. But, in D&D, murder is murder, and always evil. There is room in the rules for Lawful killing, but not murder.</p><p></p><p>the question is: is the more black and white D&D concept of morality a Good Thing, or not?</p><p>I'd say in some ways it leads to a more moral perspective: that some things are always, always wrong.</p><p></p><p>I would say D&D has given me a lot of food for thought: I like philosophising, and the issues raised can be very interesting to think about.</p></blockquote><p></p>
[QUOTE="hamishspence, post: 3296067, member: 41555"] [b]Good point, which I remembered minutes later[/b] I forgot that Law 2 was "Obey" Law 1 was what I wrote as Laws 1 and 2. The "Inaction" part is important as well: "all that is needed for evil to triumph is for good people to do nothing" I'd say that Fiendish Codex 2's concept is actually very modern: that Lawful Evil societies propagate many of the perspectives common to medieval societies. And, that actions trump thoughts: a person with nasty thoughts is only in trouble if that put them into action. If you go with the Freudian perspective that all people have unpleasant thoughts, it might be said that not acting on them is what makes a person good, or at least, solidly Neutral. The Unintendend Conseqences bit is covered quite well in BOVD: here, it is Paladin chaced up a scree slope by scary monsters: is he responsible for the stone slide that might happen? The answer given there was: Yes, IF the risk was forseeable. it said "Sacrificing yourself to save others is a good act, sacificing them to save you is an evil act" Given that only fiends and most undead are irredeemably evil, the rule is the same even if the village was an orc village. The same applies to rescuing someone who turns out in the future to be a bad guy. Rescuing is compulsary regardless of future alignments. The "would you shoot a dictator if you could go back in time to do it before he grew up" argument may vary depending on personal views. But, in D&D, murder is murder, and always evil. There is room in the rules for Lawful killing, but not murder. the question is: is the more black and white D&D concept of morality a Good Thing, or not? I'd say in some ways it leads to a more moral perspective: that some things are always, always wrong. I would say D&D has given me a lot of food for thought: I like philosophising, and the issues raised can be very interesting to think about. [/QUOTE]
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