Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alignment myths?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3297378" data-attributes="member: 22779"><p>IMO, the problem lies in reducing an event that much. If you break it down to all of its component actions, then you will find that no action is ever evil. Swinging a sword, in and of itself is not evil. Pouring a poison into a well is not evil. Etc. However, if you pull back the focus a little, and look at cause and immediete effect, then you can decide if an event is evil or not. </p><p></p><p>The problem with relying on motive I outlined above with the two knights. If I do nothing but good acts, with the evilest intent, does that make me evil? And, if because motives are so subjective, relying on motives makes alignment subjective. If my motive is good, "I am poisoning this cup to kill the evil tyrant", does that mean that my use of poison is good? If it is, then playing paladins becomes very easy. "I wiped out the town because it was a den of evil. That some people in the town weren't evil is irrelevant since I have ended the threat the town presented." If motive determines morality, then morality as a game construct becomes meaningless.</p><p></p><p>OTOH, if we use a somewhat wider focus (but not so wide as to include future possiblities), then we can say easier if an act was good or evil. Killing children is evil. That the woodcutter had no intention of killing the child mitigates it somewhat, but, it's still evil. A paladin woodcutter would have to atone. He could atone because it was unintentional. </p><p></p><p>By using a slightly wider focus, we can use alignment as a tool in the game. Muddying things with intent simply serves to add fuel to the fire of alignment disagreements. In this view of alignment (which isn't necessarily the only view), alignment is absolute. A given event is good, evil or neutral. We don't need to look any farther than that. </p><p></p><p>We can, certainly, but we don't need to. Note, this also only applies to events, not to characters. Since a character is nothing but a collection of motivations, we cannot separate motive from character. However, events don't need motivations to occur. They simply exist.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3297378, member: 22779"] IMO, the problem lies in reducing an event that much. If you break it down to all of its component actions, then you will find that no action is ever evil. Swinging a sword, in and of itself is not evil. Pouring a poison into a well is not evil. Etc. However, if you pull back the focus a little, and look at cause and immediete effect, then you can decide if an event is evil or not. The problem with relying on motive I outlined above with the two knights. If I do nothing but good acts, with the evilest intent, does that make me evil? And, if because motives are so subjective, relying on motives makes alignment subjective. If my motive is good, "I am poisoning this cup to kill the evil tyrant", does that mean that my use of poison is good? If it is, then playing paladins becomes very easy. "I wiped out the town because it was a den of evil. That some people in the town weren't evil is irrelevant since I have ended the threat the town presented." If motive determines morality, then morality as a game construct becomes meaningless. OTOH, if we use a somewhat wider focus (but not so wide as to include future possiblities), then we can say easier if an act was good or evil. Killing children is evil. That the woodcutter had no intention of killing the child mitigates it somewhat, but, it's still evil. A paladin woodcutter would have to atone. He could atone because it was unintentional. By using a slightly wider focus, we can use alignment as a tool in the game. Muddying things with intent simply serves to add fuel to the fire of alignment disagreements. In this view of alignment (which isn't necessarily the only view), alignment is absolute. A given event is good, evil or neutral. We don't need to look any farther than that. We can, certainly, but we don't need to. Note, this also only applies to events, not to characters. Since a character is nothing but a collection of motivations, we cannot separate motive from character. However, events don't need motivations to occur. They simply exist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alignment myths?
Top