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Alignment myths?
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<blockquote data-quote="I'm A Banana" data-source="post: 3297804" data-attributes="member: 2067"><p>I'm relying on intent as one aspect to alignment. Poisoning the cup to kill the evil tyrant probably is Good. Wiping out the town, if it really was a proverbial Soddom filled with nothing but evil people, probably is also Good (though here, it should be noted, a town like that would be an exception. Usually, the town also has innocents, or at least Neutrals)....I mean, the OT Yahweh blew up pockets of evil people nearly every other week, and He did it because it was Good to Stop Evil. </p><p></p><p>You apply intent alone, and you end up as skewed as if you apply action alone. If there were some in the town that weren't evil, intent does not erase action -- you killed people who weren't evil, maybe even people who were good. Each of those deaths is wicked, just as each evil death is just, and you have committed several evil acts.</p><p></p><p>You've also committed a whole lot of good acts, assuming the town really was a den of wickedness. In my playbook, you could still be Good, assuming you did the right thing for all the non-evil people in the town (warned them, told them judgement was at hand, etc.). You might not be that way for long if the attitude continued (disrespect for life is a hallmark of Evil), but the single well poisoning wouldn't nessecarily change your alignment.</p><p></p><p>Context is *everything*.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3297804, member: 2067"] I'm relying on intent as one aspect to alignment. Poisoning the cup to kill the evil tyrant probably is Good. Wiping out the town, if it really was a proverbial Soddom filled with nothing but evil people, probably is also Good (though here, it should be noted, a town like that would be an exception. Usually, the town also has innocents, or at least Neutrals)....I mean, the OT Yahweh blew up pockets of evil people nearly every other week, and He did it because it was Good to Stop Evil. You apply intent alone, and you end up as skewed as if you apply action alone. If there were some in the town that weren't evil, intent does not erase action -- you killed people who weren't evil, maybe even people who were good. Each of those deaths is wicked, just as each evil death is just, and you have committed several evil acts. You've also committed a whole lot of good acts, assuming the town really was a den of wickedness. In my playbook, you could still be Good, assuming you did the right thing for all the non-evil people in the town (warned them, told them judgement was at hand, etc.). You might not be that way for long if the attitude continued (disrespect for life is a hallmark of Evil), but the single well poisoning wouldn't nessecarily change your alignment. Context is *everything*. [/QUOTE]
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